:::::::: hjb-prototype1-final/readme.txt :::::::: . . _ _|_ ___ __ _____|_ _ | \/ | : :_ _ _|_ ________ 2o1o \/// . | _ _\_ ___ \_ . _ . _ _ + ________ / _/__ : \ _ _ : \_________ _ _\_ ___ \_ / / _____| /\ \_____| _ __ \ / /\ / _/__ _ _\_ | / \ _\ | / ____\ ____/ \____ / / _______\ |__/ \\ | /_ \ \ \ / \ __/ .\\\ /| \ |\ \ (o)(.) / _ ________\ ------. | \\ \ ___ _ __ - \ __ H2o! | : |___ __ _ \ ___ _____\ /_________\ _ ___\ /\_\ __ ---------´ _ _____| \ _\ / \/_//_/\ \ h.A.U.J.O.B.B \\\/ . \_\/ _ __ ___________\ \ __ _ . . /\_\\\__ _ _ :_ : \/_/ \/ | - -- ---------------------------------- -- - | | p r o t o t y p e 1 | __ | - -- ---------------------------------- -- - _|_ ___\/_____ _|_ _ _ f i n a l v e r s i o n _ : : first released at breakpoint 2010 in bingen, germany code .............................. Hellfire, Optima, Noname graphics ............................................... JCS music .............................................. Muffler made for 68060, AGA, FPU, 64 MB RAM Breakpoint came to an end and the AMIGA had its 25th anniversary, so we wanted to do another demo. The plan was to come up with a new development workflow that kept backward compatibility with assembly coded effects while also providing a faster development speed on a higher level through the use of C. The result is Prototype 1. 01 Special thanks \\\\\\\\\\\\\\\\\ This demo would not have been possible without the support of Muffler who supplied us with an ace track when the demo was on the brink of being discarded. Thanks to Loaderror and Kalms for sharing their ADPCM players with us, and esp. to Kalms for premium support when the deadline approached. Many thanks also to Phoenix for his great tools and friendly support. And to Wayne and Britelite for testing the final version when our hardware was broken. 02 Greetings \\\\\\\\\\\\ ADA, Alcatraz, Black Maiden, Brainstorm, Cocoon, Conspiracy, Elude, Ephidrena, Farbrausch, Focus Design, Ghosttown & RNO, Headcrash Holon, Jormas, Lego, Loonies, MFX, Moods Plateau, Network, Nuance, Orange, Ozone, Scarab, Skarla, Software Failure, Spaceballs, Still, TBL, Titan, Traktor & Nature, Tulou, Unique Party greetings to CDK, Mueslee, Tanja, and Charlie! 03 Detailed credits \\\\\\\\\\\\\\\\\\\ Hellfire .. 3D engine and tools, effects (18 bit grid, zoom blur) Optima .... effects (rotating tunnel, voxel tunnel, twister, wobbler) Noname .... low-level code, timing, decorating, organizing JCS ....... graphics and 3D Muffler ... soundtrack 04 External sources \\\\\\\\\\\\\\\\\\\ C2P routines by Kalms (8 bit) and Touchstone (18 bit) ADPCM player v2.1 by Kalms Speedychip v1.0.6 by Piru Sprite reset by Comrade J 05 Essential tools \\\\\\\\\\\\\\\\\\ vbcc v0.9a, vasm v1.3d, Asm-One v1.29, Devpac v3.04, vlink v0.12f GNU Make v3.75, Titanics Cruncher v1.2 AGAiff v1.6, ArtPRO v0.94, PPaint v6.1 WinUAE v2.01 Visual Studio, UltraEdit, SVN 3ds Max, Photoshop, Filter Forge, Flash 06 HSDS3DD \\\\\\\\\\ We are looking for 3D designers who would like to work with us on one of our next demos. Please contact us if you are interested. Email Noname at lop@gmx.de, http://haujobb.scene.org/ HAUJOBB - Wenn's gut werden muss.