/\ /. \ _____ _____. _____ _____. // \ ______ .___\_ \_ | .___\_ \_ | // .\/ _ \_ | | | |____|_ _| | |____|_ | | | | |____| ______/ \_ | ______/ | | | ^\____ \| |____| | | |____| | |____| | | | | | | | | | | |____. |. | |. | |. | |. | | |. | | |: | |: | |: | |: | | |: | | || | || | || | ||_ | | || | | | | | | | | | \ | | | | | ^\_______/^\_______/|____| | \_____/| |\_______/^ cRu|________\ | | Issue #46 |. __|__ /\ ____ ____ |: \ / __/. \__\_ \___\_ \_ _. July, 2003 || / \ \__/ / / /___// | 276 Subscribers World Wide | /___/ \ / / __/_ / | | / / / / / / // | ^\____ /___/___/ /^\____ //____| \/ /___/ \/ --=--=-- --=--=------=--=------=--=---- Table Of Contents --=--=------=--=------=--=---- Opening: Message From the Editor Features: On The Rebound -- An Interview with Nagz and Mephizto Hooz Deez? -- An Interview with Ciaran and Ben Reviews: Music: In Tune -- "Heaven's Descent" by In Tense On The Sideline -- Cillke by Emit The Lineup -- Monthly Music Listings Demo: Screen Lit Vertigo -- "Nighttime" and "Glitch" Opinion / Commentary: Editorial -- There's Always a First Time Coplan's Eyes -- Culture Link List: Get Somewhere in the Scene Closing: Staff and Contact Information --=--=-- --=--=------=--=------=--=---- Message From the Editor --=--=------=--=------=--=---- Hi Static Line readers, got your ears on? Good, because this month's issue is like a buffet: it is cheap, tasty, and when you're through, you won't be left hungry. This month's issue has two interviews. One is with Ciaran and myself so you can get to know us a little better. The other is with Nagz and Mephizto, who discuss the Hungarian scene and also their song "Lenina58". (I hear if you play it backwards, you will hear the Mister Ed theme song). We have 2 months of The Lineup crammed into 1 issue! Coplan and I have both written module reviews, about "Heaven's Descent" by In Tense and "Cillke" by Emit. Coplan and Ciaran wrote interesting editorials about the scene, one from the angle of social dynamics, and the other focusing on newcomers. And we can trust Seven to review demos, two of them this month: "Nighttime" and "Glitch". You may have noticed in the header that the email subscription count has dropped. Don't be discouraged, our number of readers has grown last month. We removed many stale e-mail addresses that had been bouncing. Please do subscribe if you haven't already. I would like to draw attention to a couple of things. First is a new project called Mod-Radio, a new service allowing folks to play online radio. It can be found at http://www.back2roots.org/Music/Mod-Radio/. This is different from most Internet Radio because it does not use streaming audio formats, but uses native module formats. The project offers access to more than 65,000 mods, organized into 54 radio channels! The supported players are WinAmp and DeliPlayer. For Linux and BSD heads, I hacked up a small shell script that should work with Mozilla, Netscape, Lynx and any player: http://staticline.scenespot.org/suppliment/46/mod-radio.sh Second, in the USA, the Pilgrimage Demo Party is coming soon. It is scheduled for August 9th, 8am until midnight in Salt Lake City, Utah. This party is free of charge, and is aimed at getting more people involved with the scene. It includes hands-on seminars to educate talented coders in the arts of demo coding. Read more at http://pilgrimage.scene.org That's it, enjoy this issue, and remember that articles for next month's issue can be sent in plain text to static_line-owner@scenespot.org. --Ben Collver --=--=-- --=--=------=--=------=--=---- On The Rebound Interview with Nagz and Mephizto By: Valzihjken --=--=------=--=------=--=---- During game 4 of the NBA finals, part of "Lenina58" was played during an interview with some guy called Kenyon Martin. (I don't watch basketball; I just happened to notice the music coming from the TV.) It was on the US station, ABC. My brother and I were in the room and both recognized it at about the same time. As of now, we can't find any other sceners who were even watching the game. "Lenina58" was tracked by Nagz and Mephizto for Language Lab. I was honored to do the following interview, which took place through IRC and email exchanges. It has been edited for content and to fit on your screen. "Lenina58", which is a "bigbeat/triphop XM" from 2002, is Language Lab release #OOO51. NAGZ: OK. start start. VALZIHJKEN: Anyway, what do you two think of this event? NAGZ: This interview or the thing they've released our track there? VALZIHJKEN: The fact that they played "Lenina58" on ABC. Are you upset or happy? Do you want money? Do you like the accidental publicity? Do you want credit? MEPHIZTO: Well both :> mostly happy, but I'd REALLY like to know how did they get this track. Well.. NAGZ: Both. They should've asked us. Counting with the fact this song has been released at Languagelab (ll.planet-d.net), that might have happened that someone has "stolen" the track, wrote his name in and released at the channel somehow. But that could also happen (that I doubt) they've asked Radio Cafe, a Hungarian radio station, and released. But this music was copyrighted.. we should've got paid somehow hehe :) and are you 100% darn sure? MEPHIZTO: This track is not an 'underground' track anymore, it'll be released in public this autumn at a record company here in Hungary. VALZIHJKEN: Cool. MEPHIZTO: So we could be upset as well. But we don't give a darn, really :> VALZIHJKEN: I feel about 97% sure that it was "Lenina58". NAGZ: Valz you said your brother also recognized it as our song... Then it makes it more sure. I think we might contact ABC television... at least for the recording. NAGZ: And who is that sick sonofa... who puts THIS music UNDER an interview?!?!? :))))))))))) VALZIHJKEN: Heh heh. NAGZ: It's more like a lounge music. :) MEPHIZTO: Justice for us!!! :P VALZIHJKEN: I think it sounded very nice on the show. Helped the mood. NAGZ: That can happen... but but the speech audibility and "Lenina58" doesn't meet :) VALZIHJKEN: True, Nagz. MEPHIZTO: Well hey. Llet's clear something out. NAGZ: Your room? MEPHIZTO: Was it played in the television, or at the arena during the interview? VALZIHJKEN: On ABC television. NAGZ: Right :) Meph, I think he could only recognize it if it was played on television at the arena, it just "washes out" vagy miafasz VALZIHJKEN: Could you introduce yourselves? NAGZ: ?lvem?ll? hangrovar :) I let the introducing to Meph. Eespecially because he started doing that music :) I mean I let it for him at 1st ;) MEPHIZTO: :) K I started producing music back in the mid of the '90-s, using trackers and stuff, later I fell in love with Propellerhead's Reason and Cubase, and a lot of VSTI stuff as well. I really loved to produce music for the public, became a scener later, but then one day I got signed myself (and a few of my friends) at a record label in Hungary. since then I stopped (to be honest :( ) scene activity, and we're doing our own business as Fusion-X but I still care about the scene, just don't have the time to produce music for demoscene but I still like it. VALZIHJKEN: Does this make you enough money? Do you have a second job? MEPHIZTO: Of course I do :) First, I don't do it for money only for reputation and respect, as all the sceners do. :) Its ok if I get money, but it's not the main goal.. ok I'm over, spit something out Nagz :> NAGZ: Poeeee! I'm David Halmi. 20 years old, sound and info/electro technician, partyrat, casanova, dreadhead, Satan and Jesus in 1 (2?) person. he he... to turn it sincere: been making musics for 7-8 years, as I've been interested in music ever in my life.. been using (and still) FastTracker, but lately I'm shoring it up with other gears like Buzz, SF, sometimes Acid... and I'm eager in trying out DX and VST stuffs. And I have a didgeridoo and a djembe else than other oriental and african percs and been playing jazz-piano but I've stopped. VALZIHJKEN: So, what are your current plans in the scene? NAGZ: Uhm. I've kinda stopped scene (at least I've got fed up with Hungarian demoscene) MEPHIZTO: Me too me too :P NAGZ: Yeah yeah. we b 1337z0rz VALZIHJKEN: I only wish I could claim to be able to do that. NAGZ: I bet you have ears, eyes and hands. I see nothing like a drat for doing that:) VALZIHJKEN: I'd be fed up with the US scene, if I could find it. ;) NAGZ: Hehhe :) First you need to be a so-admired part of it no? VALZIHJKEN: What do you plan to do with your lives outside of the scene? MEPHIZTO: I think that would be a short answer from both of us. We'd like to produce music till death. :) VALZIHJKEN: Yes, but do you think you actually will? NAGZ: Me not. At age of 60 I'll become deaf and will paint. :) MEPHIZTO: Who knows... we'll try. :) NAGZ: I also want to make music but I know that it'll never be my 1st source for getting money. VALZIHJKEN: What sceners make your favorite scene music? MEPHIZTO: A Buzifinnek NAGZ: Heh ye. Graff Vim Falcon Keith303 Scaldor Waka-X Manwe Xhale Ram0ne Solo Carlos Moby Traven Decibelter Hunz Matrixcubed Norfair DNA-Groove .. some of them. MEPHIZTO: Well I like the experimental side of the scene, like Brothomstates was. NAGZ: Yeah, haven't mentioned those IDM lamers :DDDD (MD is the best among them IHMO) VALZIHJKEN: What is your fave scene mag? MEPHIZTO: demoscene.hu of course =P NAGZ: Scene mag? Is there any? VALZIHJKEN: Oh boy. NAGZ: My fave was Booster (ok just ... 1/4 scene:) and terror news! Haven't ever read one but Tomcat is really loving that and OK I do it also. ;) MEPHIZTO: Yeah Booster and TN kicked butt, and CLI sometimes. :> NAGZ: Bark bark. NAGZ: I used to get some publicity in Booster. :) Darn what a lamer I've been then... now I'm bigger. :P VALZIHJKEN: What is your favorite non-music pastime? NAGZ: Non-music pastime? You mean activity when I stand up from this junk? VALZIHJKEN: Yes. MEPHIZTO: He does. NAGZ: Going anywhere. It could be a long walk or a concert or a dancing hall (outdoor in this weather) or anything but rotting here. I like partying as long as I have money. Then I steal beers. :)))))))))))))) MEPHIZTO: Yes, drinking and hmm.. other things :), hanging out with friends. NAGZ: Do we have any? MEPHIZTO: And we like to listen to music as well. :)) NAGZ: Last year I've bought a friend, but some months ago it broken the window and escaped. :( I've just farted. MEPHIZTO: Let's get back to "Lenina58" then. NAGZ: Where did the name come from? :) VALZIHJKEN: Yes, where did the name come from? NAGZ: I know that XM numbering (that we've played DCC pingpong with) started at 51 and got up to 58. but "Lenina58"... it had an another name :) uhm. Who found it out Meph? Me or you? MEPHIZTO: I dunno. Can't remember sorry. :> VALZIHJKEN: How long did it take you to make it? MEPHIZTO: Maybe 2-3 days? :) NAGZ: Grrrrrr. "Lenina 57" is on way tho. My 1st screwaround in reason. :P VALZIHJKEN: Do you like co-ops better than solos? NAGZ: Definitely not. :) MEPHIZTO: No. But Nagz had some kickin ideas he had to make (as he told me on IRC :)) so I passed it to him. NAGZ: I must say I want to beat out the crud from Mephizto for that we made that music together and not me alone. MEPHIZTO: And the rest is history! :P NAGZ: :>>>>>>>> I might get some criticism like I don't get this interview too seriously. VALZIHJKEN: What do you think of having a semi-local scene in Hungary? NAGZ: Semi-local? you mean Jew-scene? :) VALZIHJKEN: Do you prefer THE SCENE or the Hungarian Scene? MEPHIZTO: :PPPP NAGZ: Oh. I WOULD prefer Hungarian scene but ... as I said, I've got fed up. MEPHIZTO: Yes, it has seen better days. NAGZ: Much better. MEPHIZTO: Maybe it'll rise again. Maybe not.. NAGZ: In 97 there's been 12-13 Hungarian scene parties. MEPHIZTO: Right now we have 1 or 2. NAGZ: And the biggest one counted ~1000 attenders as I heard. yeah.. with 150 people. MEPHIZTO: Way more. NAGZ: My first party was Ragest'98. MEPHIZTO: Ragest parties and stuff... VALZIHJKEN: Do you still go to scene parties? NAGZ: My last party was Flag2k2, held by us. I mean Greenroom & others. Haven't been to Antiq2k2 and Towel2k3 and I won't visit Scenecon2k3 this weekend. MEPHIZTO: Once in a year maybe. GOOBER GOOBER GOOBER VALZIHJKEN: Tell me about your groups. What are they, which do you contribute most to, etc. NAGZ: My groups have been.. uh... Greenroom, Rebels, LanguageLab, j'?coute, 243, Section, Tequila, Analogik, Mellow Leader Blues, Parallel Everything, Dr. Universe Game Source, Arrahmeie .... many of them have always been inactive.. I've worked a lot for Greenroom (mainly WildDemos and party org (FLaG)) and for LanguageLab (ll.planet-d.net) MEPHIZTO: My group is Digital Dynamite, founded back in the '90-s, but we were most active between the year '00-'02, now we stopped the activity a bit. we've won several Hungarian parties, mostly with intros. VALZIHJKEN: What do you do before you track? Do you do anything to prepare? NAGZ: Yes. Waking up and having a bottle of still mineral water in my arm-distance. :) MEPHIZTO: Nothing at all. VALZIHJKEN: What inspires you? NAGZ: Everything. Life. Myself. MEPHIZTO: Could be anything... nature, catching a nice smile of a nice girl :), the city, sometimes big parties (I don't mean demoscene parties). VALZIHJKEN: Of all of your tracks, which is your favorite or best? MEPHIZTO: "Lenina58" of course ;)) Well to be honest, my favourite is "Sleeping Beauty", I composed it to a girl I loved most in my life, but now everything's gone. Only the song remained. NAGZ: I think my chiptune called "xyzawoo" was a bead of me, it was just like sitting down like a freak and writing out something from my feelings. When I stood up 2 hours later I just realized that I've made something I've never done before. Progressive chiptune made in a trance somehow. :) VALZIHJKEN: Meph, where can we get your music? MEPHIZTO: I don't have anything on the net, because of the record label, so mostly in cd-shops or whatever. VALZIHJKEN: Ok, I guess we're done. Thanks! If you want to contact either of these two, try #demoscene on ircnet. Maybe you'll get lucky. Find a few of Nagz's releases at: http://ll.planet-d.net http://jecoute.cjb.net Wish I could tell you where something (other than "Lenina58") by Mephizto could be found. :( Wish you could tell me that actually... --Valzihjken --=--=-- --=--=------=--=------=--=---- Hooz Deez? An Interview with Ciaran and Ben By: Dilvie --=--=------=--=------=--=---- Last issue, the readers of Static Line were hit with a major adjustment to the staff - namely the fact that there are now two new editors of the magazine: Ben Collver and Ciaran Hamilton. Who are they? Well, my goal was to find out and share my findings with you, the readers. DILVIE: Let's start with names; along with aliases, aka's, stupid nick- names, and other such nonsense. What are they? BEN: My name is Ben Collver, I go by SunDragon most of the time in IRC but I prefer to use my own name when I'm not just shooting the breeze. CIARAN: My name is Ciaran Hamilton. I don't really use any special name online. I used to be called Kiwihead, though. The "Kiwi" part comes because my name is pronounced "Keer-an", and at school, people often shortened it to "Kiwi". I liked it, and thought I'd put "head" after it, 'cuz I was feeling random. And that's how that name came about. Nothing to do with New Zealand, despite what some people think. :) DILVIE: Where do you hail from? BEN: Corvallis, Oregon, USA. We're right in the center of the Willamette Valley, close to the coast, close to the Cascade Mountain Range, close to the three largest cities (Portland, Salem, Eugene). CIARAN: West Sussex, England, United Kingdom. DILVIE: How did you get involved in the demoscene? BEN: One day my brother said "hey listen to this" and emailed me a MOD. I had to use a search engine to find something that would play it. I was impressed, and immediately took interest in trackers, and by proxy, the demo scene. DILVIE: Do you remember what year that was? BEN: That was 1995. I was using Windows 3.11, mod4win, and trumpet winsock. My first tracker was screamtracker 3. I think my brother used some MS-DOS clone of protracker. CIARAN: I first got involved with the scene when I saw that on the CD of one my favourite magazines at the time, there was a large collection of MOD files on it, along with MultiTracker. This would be a number of years ago... probably about 10 years ago, maybe less. MultiTracker became my favourite toy. :) I loved playing with it and seeing what stuff I could do. In fact, I still have a copy of the first 'real' tune I made with MT. It sounds awful, but I still have a sort of fondness for it. :) Hmm. No, wait, I think my first encounter with the demoscene stretched back further than that now that I think about it. I think my first encounter with the demoscene was probably back when I used to have an Acorn Archimedes computer. On one of the cover discs for a magazine called BBC Acorn User (now just called Acorn User), they had a program called !HQ-Tracker. It used a similar sort of method of tracking to MODs, but it was slightly different, although I can't remember how. But I only got really involved with MultiTracker. DILVIE: So you both came into the scene from a musical perspective. Have either of you done anything else with it? CIARAN: Anything else with the scene? Not really. Although I'm interested in programming, I've never really wanted to do the graphics or coding side of a demo. I do want to do the music for a demo or two, but I don't really know where I would start. I'm not in a group, although I'd like to be. BEN: I remember a friend put 2nd reality on PCs at Radio Shack. I wrote a PC clone of bomberman, 4 player. It used Allegro for the graphic library, MikMod for the music library, and built under DJGPP to run in MS-DOS. That's not exactly a demo, but it touches on the coding aspect. (don't tell anyone, but the graphics were ripped from a SuperNES ROM) ;) [Okay, Ben, I won't tell... Neither will the readers... ;) ] DILVIE: How did you get involved with Static Line? BEN: I used to read Trax Weekly, and while searching for module reviews, I found Coplan's In Tune in the Static Line. I think I subscribed late 2002, and I really appreciated the quality of the zine. I also looked forward to The Lineup. CIARAN: Fast forward to last year. I had just received my copy of the MindCandy DVD. I noticed that in the credits, they mentioned Static Line. I was curious as to what it was, so I searched for it and found that it was this cool magazine about the scene, which I thought had pretty cool articles in it. So I subscribed. :) BEN: Then Coplan asked for volunteers to take over as editor. CIARAN: Right. Somewhere after issue #44 had gone out, we heard on the list that Coplan had got engaged, and thus he didn't have enough time to continue editing the zine. I emailed him, and in the email I mentioned that I thought it would be best to have two editors, as I hadn't really done anything like this before. BEN: Was that before he mentioned that I had also emailed him? CIARAN: Yes. Coplan then emailed us to say what exactly was involved. DILVIE: Static Line has been around since Trax Weekly dissolved about five years ago. Had either of you read Trax Weekly? CIARAN: I've never read Trax Weekly, no. BEN: I used to read Trax Weekly, I think I stopped at a busy time in my life when I moved and changed ISP's DILVIE: How are you enjoying your new responsibilities? The two of you have already been tested on issue #45, correct? BEN: It is really helpful to have 2 of us on the team. CIARAN: Yes, it is. I'm certainly enjoying it. BEN: We did work on issue 45. Coplan handed us the articles and said "Here you go, I'll help as much or as little as you want." CIARAN: We already had the material for issue #45 from articles that Coplan already had, although Ben also did his music review and I did the Message from the Editor. BEN: It was fun to jump into it. CIARAN: Definitely. :) I enjoy doing things like this. DILVIE: Do either of you have plans for the future of Static Line? What will change? What will stay the same? BEN: I would like to contribute more content to the Line as I educate myself musically. I really enjoyed Setec's articles on synthesis, and would like to continue along that line. CIARAN: Right now, I think we think most everything will stay the same, although we have built a (currently quite bare) website for it - http://staticline.scenespot.org BEN: We did make one change when we did issue 45 that wouldn't be visible to anyone. It seems Ciaran and I come from a coder/Unix background and think along similar lines. CIARAN: Yes. We switched the way we edited the magazine from being edited manually to making some short scripts to help us a bit. BEN: We started typesetting the zine with groff instead of the MS-DOS editor Coplan was using (Aurora). CIARAN: It allows us to do pretty neat things. Although internally we make issues in the format groff wants, we tried to keep the final text layout as close to the original as possible. We're hoping to make some improvements to the editing process to make it easier. groff is sorta hard to write in, so I'm working on developing a typesetting language for SL that we can translate directly to groff. BEN: I don't think we've had time yet to think of any major improvements or future strategy for the magazine. DILVIE: Are both of you planning to be at Pilgrimage, or other demo parties in the near future? BEN: I am looking forward to meeting Coplan at Pilgrimage, I hope we manage to. CIARAN: I hope I can make it to a party somewhere, hopefully close to home; I've never been to a demoparty. :( I definitely want to go to a party though, especially after the article in Hugi #27 by Sir Garbagetruck. DILVIE: Time for the obligitory favorites: What is your favorite demo? BEN: This is my favorite demo: float o=0.075,h=1.5,T,r,O,l,I;int _,L=80,s=3200;main(){for(;s%L|| (h-=o,T= -2),s;4 -(r=O*O)<(l=I*I)|++ _==L&&write(1,(--s%L?_ Mstation.....................http://mstation.org/software.html Noise................................http://www.noisemusic.org One Touch Records......................http://otr.planet-d.net Park..................................http://park.planet-d.net pHluid..................................http://phluid.acid.org Radical Rhythms.....http://www.andrew.cmu.edu/user/merrelli/rr RBi Music.............................http://www.rbi-music.com Ruff Engine................http://members.xoom.com/ruff_engine SHR8M......................................http://1st.to/shr8m Sound Devotion................http://sugarbomb.x2o.net/soundev Soundstate.........................http://listen.to/soundstate Sunlikamelo-D...........http://www.error-404.com/sunlikamelo-d Suspect Records........................http://www.tande.com/sr Tequila........................http://www.defacto2.net/tequila Tempo................................http://tempomusic.cjb.net Tetris....................................http://msg.sk/tetris Theralite...........................http://theralite.avalon.hr Tokyo Dawn Records........................http://tokyodawn.org Triad's C64 music archive.............http://www.triad.c64.org UltraBeat.........................http://www.innerverse.com/ub Vibrants................................http://www.vibrants.dk Zen of Tracking.........................http://surf.to/the-imm Programming: 3D engines..........http://cg.cs.tu-berlin.de/~ki/engines.html 3D programming portal.................http://www.3dgamedev.com Documents...............http://www.neutralzone.org/home/faqsys File format collection...................http://www.wotsit.org Game programming portal...............http://www.gamasutra.com LCC (free C compiler).........http://www.remcomp.com/lcc-win32 NASM (free Assembly compiler)......http://www.cryogen.com/nasm Programming portal......................http://www.gamedev.net Programming portal.....................http://www.flipcode.com Programming portal......................http://www.exaflop.org Programming portal............http://www.programmersheaven.com Programming portal.....................http://www.freecode.com PTC video engine.........................http://www.gaffer.org Magazines: Amber...............................http://amber.bti.pl/di_mag Amnesia...............http://amnesia-dist.future.easyspace.com Demojournal....................http://demojournal.planet-d.net Eurochart.............................http://www.eurochart.org Heroin...................................http://www.heroin.net Hugi........................................http://www.hugi.de Music Massage......................http://www.scene.cz/massage Jurassic Pack...........................www.jurassicpack.de.vu Pain..................................http://pain.planet-d.net Scenial...........................http://www.scenial.scene.org Shine...............................http://www.shine.scene.org Static Line................http://www.scenespot.org/staticline Sunray..............................http://sunray.planet-d.net TUHB.......................................http://www.tuhb.org WildMag..................................http://www.wildmag.de Parties: Assembly (Finland).....................http://www.assembly.org Ambience (The Netherlands)..............http://www.ambience.nl Buenzli (Switzerland)......................http://www.buenz.li Dreamhack (Sweden)....................http://www.dreamhack.org Gravity (Poland)............http://www.demoscena.cp.pl/gravity Mekka-Symposium (Germany)...................http://ms.demo.org ReAct (Greece).............................http://www.react.gr Takeover (The Netherlands).............,http://www.takeover.nl The Party (Denmark).....................http://www.theparty.dk Others: Demo secret parts....http://www.inf.bme.hu/~mandula/secret.txt Textmode Demo Archive.................http://tmda.planet-d.net Arf!Studios..........................http://www.arfstudios.org #coders..................................http://coderz.cjb.net Csound-tekno e-mail list...................................... ............http://plot.bek.no/mailman/listinfo/csoundtekno Demonews Express.........http://www.teeselink.demon.nl/express Demo fanclub........................http://jerware.org/fanclub Digital Undergrounds.....................http://dug.iscool.net <*> Everything tracking..http://zolaweb.com/Zola/trax/tracking.htm Freax.....................................http://www.freax.hu/ GfxZone............................http://gfxzone.planet-d.net <*> Mod-Radio...........http://www.back2roots.org/Music/Mod-Radio/ PC-demos explained.....http://www.oldskool.org/demos/explained Pixel...................................http://pixel.scene.org #trax e-mail list............................................. .............http://www.scenespot.org/mailman/listinfo/trax Underground Mine.............http://www.spinningkids.org/umine IRC Channels: Graphics.........................................ircnet #pixel Graphics (French)..............................ircnet #pixelfr Music......................................irc.scene.org #trax Music.............................................ircnet #trax Programming.....................................ircnet #coders Programming....................................efnet #flipcode Programming (French)............................ircnet #codefr Programming (German)........................ircnet #coders.ger Programming (Hungarian)......................ircnet #coders.hu Scene.........................................ircnet #thescene Scene (French)..................................ircnet #demofr Scene (Hungarian)............................ircnet #demoscene Zx-spectrum scene..................................ircnet #z80 --=--=-- ----=--=------=--=------=--=------=--=------=--=------=--=------=--=------ -=- Staff -=- Editors: Ciaran / Ciaran Hamilton / staticline@theblob.org Ben / Ben Collver / collver1@comcast.net Staff Writers: Coplan / D. Travis North / coplan@scenespot.org Dilvie / Eric Hamilton / dilvie@dilvie.com Novus / Vince Young / vince_young@hotmail.com Psitron / Tim Soderstrom / tigerhawk@stic.net Setec / Jesper Pederson / jesped@post.tele.dk Seven / Stefaan VanNieuwenhuyze/ seven7@pandora.be Tryhuk / Tryhuk Vojtech / vojtech.tryhuk@worldonline.cz Vill / Brian Frank / darkvill@yahoo.com The Watcher / Paul-Jan Pauptit / sprout@zonnet.nl The current issue of Static Line can always be found on the Web at: http://staticline.scenespot.org/issues/current_issue Static Line Subscription Management: http://www.scenespot.org/mailman/listinfo/static_line If you would like to contribute an article to Static Line, be aware that we will format your article to 76 columns with two columns at the beginning of each line. Please avoid foul language and high ASCII characters. Contributions (Plain Text) should be e-mailed to (static_line-owner@scenespot.org) by the last Friday of each month. New issues are released on a monthly basis. See you next month! -eof---=------=--=------=--=--