Master Soundtracker V1.0 - A Little Instruction. ------------------------------------------------ Update : Juli-1988. Update done by : TIP of THE NEW MASTERS INSTRUCTIONS : TIP of TNM / Based on J.C. / DOC-Instruct for older ST's. ----------------------------------------------------- Modifications by TNM !!: ------------------------ BackSpace-Repeat Filter control during play! (some A500+A2000) 4 Channel Equalizer with on/off Function Faster printroutine Faster Scrolling with ALT or SHIFT + Cursor Keys Copy function for patterns with ALT + F3-F5 All Cuts are going to the Copy-Buffer Record-Instruction Better KeyHandler (No auto-repeat while gurksing with disk) Better colors, better styling and better charset Directory routine with recognizing same disks 23 Channel spectrum analyzer Save+Load packed songs (I'll include it after typing the text) Max Instrument length 32K !! And last but not least: Full integrated Digital-Sampler with Cut Functions And a possibility to save digi-samples P.S.: There is a possibility to Quit the ST (If you are good,you'll find it) Patterns. --------- Any piece of music written with SoundTracker is build up from patterns. SoundTracker holds a table with information about the sequence in which these parts must be played. With 'Position' you determine your position in the table. With 'Pattern' you define what pattern to play at that position. 'Length' defines the total size of the table. The Keys. --------- The original version of the SoundTracker had a German keymap. This Soundtracker supports a standard USA keymap and this ensures compatibility with ALL Amigas. The keys on your Amiga have been grouped to represent the layout of a two-octave piano-keyboard. You can "shift" the keyboard one octave up or down with the aid of the F1 and F2 keys, thus incrementing the range of the keyboard to three octaves. While editing: -------------- Cursor-keys - move cursor. shift + Cursor-keys - move cursor fast. alt + Cursor-keys - move cursor faster. F6 - Set cursor to first line of pattern. F7 - Set cursor to 16th line of pattern. F8 - Set cursor to 32nd line of pattern. F9 - Set cursor to 48th line of pattern. F10 - Set cursor to last line of pattern. DEL - Delete note under cursor. shift + F3 - Cut selected voice of actual pattern to copy buffer. shift + F4 - Copy selected voice of actual pattern into copy-buffer. shift + F5 - Copy copy-buffer to selected voice of actual pattern. alt + F3 - Cut selected pattern to copy buffer. alt + F4 - Copy pattern into copy-buffer. alt + F5 - Copy copy-buffer to selected pattern. Instruments. ------------ You can use up to fifteen different instruments in one music-piece. All instruments are listed in the preset-list. The volume is allways 64 but you can change it to each value between 0 and 64. To change the other values of each instrument you have to load the preset-editor. With that tool you can change the whole preset-list. Notes. ------ C#1 3 C 2 3 / / | \| / / | Arpeggio,portamento,volume,speed and filter info. / / Command / Inst# Note to be played. Note : This is simply the note that must be played by that particular ---- instrument. Inst# : This is the number of the instrument that must be used to play ----- the note. When the instrument number is zero, the last selected instrument will be used. Command : This number tells SoundTracker what special functions must be ------- preformed while playing the note. These functions are as follows : 0 - Normal play or arpeggio. 1 - Portamento up. 2 - Portamento down. C - Set volume. E - Set filter on/off! F - Set speed. Info : This byte contains the additional information for the commands. ---- Arpeggio : Arpeggio is used for simulating accords. It does this by -------- rapidly changing the notes while playing an instrument. Arpeggios are selected whenever the info byte has a non-zero value and no other commands are selected. When arpeggios are used, SoundTracker looks five times during the play of one note, at the information contained in the info byte. Each nibble (4 bits) in this byte defines how many notes SoundTracker must add to the the note currently playing. In each of the five passes SoundTracker does the following with the information contained in the info byte : 1 - Add the first nibble to the current note. 2 - Add the second nibble to the current note. 3 - Play the current note. 4 - Add the first nibble to the current note. 5 - Add the second nibble to the current note. Portamento : Portamento is used for 'sliding' of the instrument. ---------- If portamento is in use, the information contained in the info byte will be added to (or subtracted from) the period of the note playing in each of the five passes. Example : D#2 3208 Slides down 8 --- 0208 Slides down 8 --- 0108 Slides up 8 --- 0210 Slides down 10 etc. Volume : One of the enhancements that the V9.0 version provides is the ------ ability to change the volume at any time during play. When command 12 ($C) is selected, the volume is set to the value contained in the info byte. The volume will remain at this level until a next SAMPLE is played. At this time, the volume is reset to the default volume level of that sample. Example: C#1 1C22 - Set volume to $22 and use instrument # 1 to play the C#1 note. D-2 0000 - Use instrument # 1 to play the D-2 note. (Volume level remains at $22) B-1 1000 - Use instrument # 1 to play the B-1 note and set volume to default value for that instrument. Filter: This Soundtracker version allows you to turn the lo-pass filter ------ on/off. Example: G#2 1E01 - Turns the filter and the power-led off ! --- 0000 E-1 1E00 - Turns the filter and the power-led on ! Warning to all Amiga 1000 owners : Don't make jokes with the power-led because some A500 and A2000 owners will not be happy when they hear your song. Speed: This function allows changing the speed during play. ------ You can only enter a speed between 01 and 0F. Setting the info byte to zero doesn't effect anything. The normal speed is 6. Example: D-2 4F05 - Set speed to 5 --- 0000 E-1 0F00 - Nothing happens to speed. --- 0FC3 - Set speed to 3 G-2 2F06 - Set normal speed If you load another song it will be played with the actual speed. All songs on these disk are re-written to their normal speeds. (by D.O.C) The Playroutine. ---------------- The playroutine on the SoundTracker disk is for using your music in demos, intros, games etc. It was written using the Seka-assembler and the source of the routine can directly be incorporated in your demo/intro source. When you are finished writing your music using SoundTracker, save it to disk. Use the function 'SAVE MODULE'. You will find at the 'MODULES'-DIR a file, which contains all muzakdatas and instruments. Load with SEKA the source of the playroutine and enter the size of saved module at the label 'DATA'. Assemble. Now load the saved module to 'DATA'. At the start of your program, call the 'START' routine. -------------------------------------------------------------------------- If you think the Master SoundTracker is best and TNM is great, then write to: THE NEW MASTERS! P.O. BOX 705 7300 AS APELDORN NETHERLANDS If you have any questions to the police, call Germany : 110 ------------------------------------------------------------------------- ADDITIONAL INFORMATIONS AND HINTS : - USE RIGHT MOUSE TO CONFIRM SOME FUNCTIONS (LEFT: CANCEL) - USE FOR YOUR OWN SAMPLED INSTRUMENTS AN OWN DISK (e.g. ST-03). - BE SURE, THAT THERE IS ENOUGH DISK-SPACE ON YOUR SOUND-DISK, ELSE ... - SOME INSTRUMENTS HAD BEEN CHANGED AND SOME HAD BEEN REPLACED FOR OTHER INSTRUMENTS (done by K. OBARSKI) - CAUSE OF DISK-SPACE ON SECOND INSTRUMENT DISK UNKNOWN COPIED SOME INSTRUMENTS FROM HIS MUSIC-RIPPS TO IT. THE MAIDEN VERSION CONTAINS 216 INSTRUMENTS AT ALL. THE NEW VERSION CONTAINS 234 (OR 243 ?) INSTRUMENTS !!! - THIS SOUNDTRACKER-VERSION CONTAINS THREE DISKS AT ALL! (ONE SONG DISK,TWO INSTRUMENT DISKS) ---------------------------------------------------------------------------- Improvements by TNM in the PED+ =============================== New KeyRoutine Faster scrolling Up and Down with shift+cursor keys New Charset Instrument Length: Up to 32KB ($8000)