Begin reading config file "C:\3dsmax7\scenes\cutteroldrunko4purje.cfg". Always export node: "MountPoint" Always export node: "MuzzlePoint" Always export node: "CamPoint" Always export node: "Mount0" Always export node: "EyePoint" Always export node: "eye" Always export node: "cam" Always export node: "mount0" Always export node: "mount1" Always export node: "mount2" Always export node: "mount3" Always export node: "mount4" Always export node: "mount5" Always export node: "mount6" Always export node: "mount7" Always export node: "mount8" Always export node: "mount9" Always export node: "mount10" Always export node: "mount11" Always export node: "mount12" Always export node: "mount13" Always export node: "mount14" Always export node: "mount15" End reading config file. First pass: enumerate scene... Processing Node base01 with parent Scene Root Found subtree starting at Node "base01" Processing Node start01 with parent base01 Processing Node SORT::purje2 with parent start01 Processing Node mountpoint with parent start01 Processing Node detail2 with parent base01 Processing Node bounds with parent Scene Root Bounding box found Second pass: put shape structure together... Adding detail named "detail2" of size 2 to subtree "base01". Adding node "base01" with parent "base01" to subtree rooted on node "base01". Adding node "start01" with parent "base01" to subtree rooted on node "base01". Adding node "SORT::purje2" with parent "start01" to subtree rooted on node "base01". Attaching object to node. Adding object named "purje". Adding mesh of size 2 to object "purje". Adding node "mountpoint" with parent "start01" to subtree rooted on node "base01". Third pass: Collapsing unneeded nodes... Removing node "base01" Removing node "start01" Add default object states... Adding object state to 1 detail level(s) of mesh "purje". Adding frame. Object is visible. Object offset transform for mesh dl=0: scale: x=1.00000, y=1.00000, z=1.00000 stretch rotation: x=-0.10434, y=0.15953, z=-0.10512, w=0.97602 translation: x=0.00000, y=-0.00000, z=-0.00000 actual rotation: x=0.00000, y=-0.00000, z=-0.00000, w=1.00000 --------------------------------- Add default node states... Adding node rotation at time 0.000000 for node "SORT::purje2". rotation: x=0.09230, y=0.70106, z=0.70106, w=0.09230 --------------------------------- Adding node translation at time 0.000000 for node "SORT::purje2". translation: x=-0.01495, y=-0.05579, z=10.25015 --------------------------------- Adding node rotation at time 0.000000 for node "mountpoint". rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000 --------------------------------- Adding node translation at time 0.000000 for node "mountpoint". translation: x=-0.10904, y=-1.28341, z=0.87787 --------------------------------- Adding 0 sequences... Optimizing meshes... Optimizing mesh "purje" detail level 2. 136 verts before joining verts 136 verts after joining verts 140 faces, 136 vertices before sorting 136 verts before joining verts 136 verts after joining verts 11 faces, 136 vertices after sorting Shape Hierarchy: Details: detail2, Subtree 0, objectDetail 0, size 2 Subtrees: Subtree 0 purje2 --> Object purje with following details: 2 mountpoint Sequences: Material list: material #0: "purjeb". Translucent.