<<< P.R.I.S.M >>> by GoDS presented at the Party 1996 Xbarr - Odin - Liszt First, PRISM was supposed to be a full demo but, by lack of time, we decided to release an intro. Finally, this intro was made in 4 hours, the 24/12/96 with a 1 hour music ! Sorry for this poor quality. If you want to get touch with us : Xbarr / GoDS JULIEN Emmanuel 107 Boulevard Clemenceau Le Clemenceau B3 83000 Toulon FRANCE Odin / GoDS KRAVTCHENKO Igor 45 Avenue Jean-Moulin 75014 Paris FRANCE Liszt / GoDS KRAVTCHENKO Cyril 73 Rue du Chevaleret 75013 Paris FRANCE Technical information: ---------------------- _The Texture Mapping Routine use 1 Instruction/Pixel. 9 muls / polygon, no divs _The True Map is corriged every 8 pixels. 2 divs are used to corrige U, V texture coords. _Bump Routine use 2 add, 1 sub every pixel. _Tore Object is constitued of 400 faces. _All sources was merged into one, no loader are used. Greets: ------- Kinan, Ghyas, Zappy, Patapom, Codac, Tenshu, Guille, Jamie, Raveman, Grabule Zikos, Hornet, Linus, Slaine, Mick, Ninja, Voice, Geist, Asimov, Nasty Boy, Gerion, Oriens, Jobo, Little, Vodka, Ether, Baby, Memorys, Soundy, Viper, Skynet, Daspark, Gryzor, Createur, Sgt Slayer, Soni, Rahow, Ronan, Snes Games,