Z-OUT - CRACKED BY SKID ROW TRAINED BY SHAGRATT OF LSD - INFINITE LIVES : OFF - MEGA SHIELD : OFF - INSTRUCTIONS - CHEAT MODE - READ ME - START GAME CRACKED BY SKID ROW TRAINED AND TRAINER CODE BY SHAGRATT GRAPHICS RIPPED AND AMENDED BY PARASITE FONT BY SHARE AND ENJOY LSD URGENTLY NEEDS A GOOD GRAPHIC ARTIST, IF YOU FIT THE BILL GET IN TOUCH THROUGH OUR USUAL CONTACTS. WE ALSO WANT CODERS, TRAINERS, CRACKERS, ONE FILERS, DOC TYPERS, MODEM TRADERS, MUSICIANS, ORIGINAL SUPPLIERS, AND ELITE (AND ONLY ELITE!) SWAPPERS ETC. PRESS RETURN TO CONTINUE GREETINGS GO TO THE FOLLOWING GROUPS: LIGHTFOOT & THE MIGHTY DRUIDS, ELF & QUARTEX TRIPWIRE & THE POWERLORDS, INDEX & RELAY, COUNT ZERO & PROPHECY, COZY & MAGNETIC FIELDS. POD & INNER CITY, MOLE & ANARCHY, GATE, MONTY PYTHON & AUTOMATION ST PERSONAL GREETINGS GO TO: ALL LSD MEMBERS CYLON, SIDEWINDER, MAVERICK, CAPTAIN PUGWASH, ZENITH, GARY, JOHNNY, KEITH, THE TURKISH VAMPIRE, BOB, AJAD. LSD ARE (01/91): REBEL, OSSWALD, MARL, SHAGRATT, PARASITE, MAXIMAN, DIGGER, PAW MUB, AND NOBODY ELSE! PRESS RETURN TO CONTINUE CHEAT MODE HOLD J and 1 TOGETHER FOR LEVEL 1 HOLD J and 2 TOGETHER FOR LEVEL 2 HOLD J and 3 TOGETHER FOR LEVEL 3 HOLD J and 4 TOGETHER FOR LEVEL 4 HOLD J and 5 TOGETHER FOR LEVEL 5 HOLD J and 6 TOGETHER FOR LEVEL 6 HOLD J and K TOGETHER FOR UNLIMITED ENERGY HOLD J and KEYPAD 1 TOGETHER FOR SECTION 1 HOLD J and KEYPAD 2 TOGETHER FOR SECTION 2 HOLD J and KEYPAD 3 TOGETHER FOR SECTION 3 PRESS RETURN TO CONTINUE Z-OUT INSTRUCTIONS Typed in by FOXY of SKID ROW. Victory celebrations for the success of the mission X-OUT which annialated the satellite of the planet Alpha Centauri ended abruptly as the long range scanners showed intense activity on the planet itself. An ATTACK from the planet is IMMINENT. Z-OUT: the mission to destroy the planet Alpha Centauri. The H.Q of the federation now seeks a brave man to pilot the spacecraft. What lies ahead is unknown except that the defences of Alpha Centauri are strong and multi-level. The game consists of huge worlds, each with totally new opponents and defence systems. 12 giant aliens and dozens of different smaller opponents are standing by to defend Alpha Centauri. PRESS RETURN TO CONTINUE CONTROLS-JOYSTICK ONLY. Player 1 - Port 2 Player 2 - Port 1 Pressing fire shortly provides the 'normal' shots, holding fire for a few seconds activates the beam. SPECIAL KEYS. P Pause - press again to continue. Esc Quit the game or pressing the second firebutton (video-game-joystick) Space Docking and separation of the drone. A Toggle autofire on and off. Cursor Adjust the distance between the satellites and your spacecraft to keys enable you to position the satellites. PRESS RETURN TO CONTINUE WEAPONS IN THE 1-PLAYER MODE. There are 7 different weapons systems divided into three levels. Destroyed aliens leave symbols and collecting them provides you with new additinal weapons. The different weapons are described below: Level 1: A drone. It supplies the energy for the weapons. Level 2: A weapon module. Level 3: An additional weapon module. Plus the drone can follow opponents and absorb their energy. THE BEAM. Keeping the fire button pressed enables the ship to collect energy for a beam shot. An accoustic signal indicates the beam is ready to be fired. Release the fire button to energise the beam. PRESS RETURN TO CONTINUE THE DRONE. The drone is very important, as a protector from most of the shots and aliens. It can dock and separate from the ship. It supplies energy while docked. To separate the drone, press the space bar. You can position the drone on the screen by manouvering the ship cleverly. To dock again, touch it with the front or back of the craft or just press Space again. At the highest weapons collected (at least three symbols collected), the drone can attach to their opponent to absorb their energy. Experiment to find the many ways the drone can be used. THE SATELLITES. You can also get satellites placed around the ship, by collecting the appropriate satellite symbols. Use the cursor keys to position them. Like the Drone, the satellites protect you from the shots and most of the aliens. PRESS RETURN TO CONTINUE BOUNCING FLAMES: Flames shot diagonaly from the ship and bouce back from the walls. This weapon is very useful in narrow passages, bouncing from wall to wall until they reach an alien. DOUBLE / TRIPLE SHOT: Supplies you with a double or triple shot (depends on the weapon level). FUSION BOMB / CENTREFUGAL SUPER CHARGER: Weapon level one supplies you with a green colour shot, which into five different shots after a short while. The second level changes the direction of the shots - the drone fires centrefugal shots over the whole screen, very useful in wide passages without obstacles while your ship is under attack by lots of little opponents. PRESS RETURN TO CONTINUE FLAMETHROWER: Strengthens standard shots with flames which follow the vertical movement of the ship. STREAKER: The drone fires flashes which change their height during fight in the first weapon level. In the second the satellites can also fire these flashes, which follow the vertical movements of the ship. SATELLITE ROTATION: Three satellites rotating around your ship shooting blue scythes. Once this system is activated, all other systems are de-activated unless you collect another weapon providing you with the normal weapons again. (drone and satellites) PRESS RETURN TO CONTINUE CREEP BOMB: Shots very similar to flames, rotating around each obstacle. Used to strike the guns emplacement behind obstacles impossible to reach with normal weapons. WEAPONS IN TEAM MODE. Each player flies his own spacecraft and helps the other in battle. To keep the game balanced, there are only two weapons systems in the team mode divided to three levels: Level 1: Activate the first satellite. Level 2: Activates the second satellite. Level 3: You get the weapons displayed on the symbol you collect PRESS RETURN TO CONTINUE SCORE: The score and the remaining lives of player one are displayed in the right of screen and on left for player two. SECRETS: In each world the secret is revealed by flying over it. You will see the word secret flashing. Remember the emplacement when playing again. ADDITIONAL SHIPS: Obtained by collecting the appropriate symbol or by clearing a difficult section or by activating a 'Secret'. ADDTIONAL SPEED: Collect the speed symbol. GAME OVER: To save your high scores, remove the write protection on the disk. Please don't remove or reset computer when the highscores is written on the disk. If you do, the disk might be damaged. PRESS RETURN TO CONTINUE