HELLO EVERYBODY! HERE WE ARE AGAIN WITH THIS SMALL PRODUCTION INSPIRED ON THE CLASSIC AMIGA 500 CRACKTRO. THE FONT USED IN THIS SINUSSCROLL WAS PIXELLED BY AN ARTIST WHO I DONT REMEMBER HIS NICKNAME....SORRY. SINCE I STARTED CODING ON MY OLD AMIGA500, I ALWAYS WANTED TO CODE A NICE SINUSCROLLER BUT I FASTLY MOVED TO AMIGA1200 SO I STARTED CODING SOME CHUNKY2PLANAR STUFF. NOW, AFTER 15 YEARS, AND AFTER MORE THAN 10 YEAR WITH NO CODING, I DECIDED TO CODE SOME OLD STUFF USING BLITTER. HERE IS THE RESULT OF ONE WEEKEND WORK INSPIRED ON OLDSKOOL AMIGA STUFF. AT THE BEGINING TAKE LONG TIME TO UNDERSTAND AGAIN HOW THE BLITTER WORKS, BUT BEING PATIENT AND MOTIVATED, YOU START REMEMBERING EVERYTHING. SORRY FOLKS IF I DONT WRITE MORE TEXT ON THE SINUS SCROLL, BUT I HAVE ALSO TO FILL THE OTHER TEXT ROUTINE .... OZONE OZONE OZONE OZONE OZONE...... IS BACK! ------------------------- - - - Welcome to another - - Ozone production - - - - This time something - - different - - - - An OLD SKOOL CRACKTRO - ------------------------- Time for the credits: ********************* Code: DRAREG/OZONE Gfx: ALIEN/PARADOX Msx: WIKLUND/FAIRLIGHT Released on Feb 2011 at DATASTORM 2011 ************************* The intro is coded using 16 colors and the blitter It is more than 15 years that I didnt code using only copper and blitter:) I know it is not the best one, but something nostalgic, isnt it? A M I G A R U L E Z Greetings to everybody that is still producing on Amiga or C64. Lets keep demoscene alive ** ** AMIGA *** C64 * DEMOSCENE .....text restarts.....