Nejmen tjosan......Did you expect to find anything of value here? Nope, I can't imagine that...Sorry....But EVERYTHING that possibly can be read, is in the Nostalgic Part, so set your eyes there! But! Once again! Greetings to Kolbjørn of Domestic Paradox and Kuken for being my only kuk I've ever had. Sea ya sailor! Scud bye! S.P (Scriptum Post) - Look at next track for PORNO! Yeah! ++ Other text It is really quite simple: For removing the faces facing away from the observer, you calculate something called 'the vector product' of two vectors running in the face you want to check. This vector product wile a normal on the surface. If it is pointing backwards, ie if the Z part of it is negative, you don't display that surface. The vectors you want to multiply can be calculated form the first three points in a face; you just re-arrange the order of these points until you get the face removed when you want (instead of the exact opposite). One thing though; you have to calculate this vector AFTER having applied perspective; this is bcoz a face going straight into the screen should normally be removed. This is enough for rendering so called convex objects. These are objects which are approaching (sp?) a circle; you can't have 'dents' in the objects, ie you can't have faces PARTIALLY overlapping at ANY point during your rotation. The nice thing about this is that you can draw ALL the lines first with EOR, and then just fill the entire set of bitplanes ONCE. If you want to have overlapping faces, you have another way of doing it. You sort the faces according to their Z-coodinates, and draw the ones that is farthest into the screen first. Easy, huh? Vishnu CRB - Coding to last into the next century - ++ Other text FINALLY! YOU REACHED THE END OF THIS WONDER- FUL JOURNEY! WE HOPE YOU ENJOYED IT!! THIS SIMPLE ENDPART WAS CODED VERY HASTY BUT IT IS A RATHER NICE WRITER ANYWAY! -- LET$S HIT THE CREDITS RIGHT AWAY! -- @ MUSIC! @ ###### LOADER TUNE VICIOUS MAIN TUNE OMIKRON BONUS TUNE 1 OMIKRON BONUS TUNE 2 VICIOUS @ CODE @ #### ALL CODE BY VICIOUS! (BUT HERE IS SOME DETAILS ABOUT THE PARTS!) INTERFERENCE VICIOUS (PRETTY UGLY BUT I WANTED TO GET RID OF THE OLD ROUTINE....) TEXTWRITER 1 (WAS REALLY NOT EXACTLY WHAT I PLANNED BUT RATHER NICE! SORRY FOR... USING A RATHER UGLY OLD FONT!) SINE PLOTS (HMM....WHAT CAN I SAY? SWINGING IN BOTH X AND Y BUT NO REAL- TIME CALCS.) PLASMA+TEXT (COOL EFFECT METHINKS.... CAUSED ME A LOT PAIN B4 ALL BUGS WERE OFF! BUT IT IS RATHER EASY! HOPE WE GET SOME BOARDS NOW TOO!) CHESS PART (NOSTALGIC TRIP WITH ALL THOSE OLD ROUTINES I CREATED..) SHADES (THESE AINT BOBSHADES REALLY. THEY ARE PROCESSOR SHADES!!) GREETINGS P. DISAPPOINTED BECAUSE YOUR NAME WAS NOT THERE? GET IN TOUCH WITH US! VECTOR PART (MY FIRST VECTOR ROUTINE! SO DON$T COMPLAIN!! I WILL.... REWRITE IT SOON BECAUSE THERE ARE A FEW THINGS I$M NOT QUITE CON- TENT WITH!!) WORM ROUTINE (SO SIMPLE TO DO BUT ZIEMLICH SPIFFY!) OKAY! EVERY- THING SAID ABOUT THE CODE! BUT A SPECIAL HIHO THANX TO: BALDRIC/ EXTREME AND VISHNU/ CRYPTO- BURNERS @ GRAPHIX! @ ######## GREASYBUCKET FONT (TEXT- WRITER 1) (RATHER OLD) HADES (INTRO PART) SEPTICLOGO RAYTRACED BY VICIOUS VECTORYLOGO SQUEALER (INTRO PART CONT) LOCOCREDZ HADES (CHESSPART) SEPTICLOGO SQUEALER ALL BOBS HADES DUREXFONT HADES (BABE PART) SCHWUNGFONT HADES BEAUTYGIRL HADES (GREET.PART) BARBARIAN- FONT HADES (BONUS PART) VIKING HADES (LOAD PART) LOADING PIC HADES THIS TRACKMO WAS AT FIRST MEANT TO BE A ONE-FILE DEMO BUT WE CHANGED OUR MINDS! BUT YOU SURE NOTICED THAT THERE WAS NO LOADING IN THE DEMO!! IT IS JUST ONE PART!! THE DEMO WAS DEVELOPED DURING MID- OCTOBER TO LATE DECEMBER IN 1992! WE REALLY HOPE YOU ENJOYED IT!! SEE YOU IN OUR NEXT PRODUCTION!! GOODBYE! = =--= = = ++ Other text SHADES... THIS ONE IS FOR YOU OMIKRON.... BLENK VECTOR WITH FRONT LIGHT DRAWING TIME... NO EXTRA MEMORY DETECTED! SOME FEATURES WILL BE DISABLED! EXTRA CHIP MEM DETECTED AND USED! EXTRA FAST MEM DETECTED AND UTILIZED! PRESENTS DID YOU KNOW THAT YOU JUST MISSED A PART OF THE VECTORY?! BUY EXTRA MEMORY! HEY! YOU PRESSED THE RIGHT STUFF! TRY PRESSING F10 IN THE LOADING PART! (WHEN THE VECTOR LETTERS ARE FLYING!) CITIZEN! YOU HAVE ENTERED A WHITE DIMENSION! 2 BE SERIOUS THIS IS NOTHING BUT ANOTHER PART IN THE VECTORY! WE$VE ALWAYS WANTED TO DO THIS LITTLE #DRAWING THING# AS THEY DO ON TV....... IT$S DREADFULLY SIMPLE REALLY.... AND THEREFORE I ALSO HAD RASTER TIME ENOUGH TO DO THIS TEXTWRITER! (HMFGMHMNF.........) OKAY PEOPLE AND DOGS (PERHAPS GOOSEGULL?) ANYWAY...LET$S NOT TALK ABOUT ALICE TIMANDER$S DOGS..... HERE$S MY ADDY: VICIOUS/SEPTIC KLOSTERG. 19 56792 VAGGERYD SWEDEN IF YOU WANT TO REACH ME THROUGH MODEM JUST CALL: 22 ACACIA AVENUE 036 378007 - 14.4 DS 036 371021 - 14.4HST BY THE WAY (VID V%GEN?) IF YOU WANNA BUY THE BOOK #PROGRAMMERA 6502# CONTACT ME!! I$M SURE I$LL GIVE YOU A REASONABLE PRICE! WHAT DO YOU REALLY THINK ABOUT THIS PART OF THE VECTORY? RATHER BORING EH?! LOSS OF ACTION -------------- THE NEW STYLE OF DEMOS! WELL...I HOPE NOT!!! MY EXTRAORDINARY BRAIN TELLS ME THAT YOU$RE PRETTY TIRED OF THIS BULLSHIT NOW! THEREFORE WE PRESENT SOME INFORMATION INSTEAD! UNPACKED ******************** * SOURCE......243K * * GRAPHICS....420K * * MUSIC.......381K * * CODE........098K * * TEXT........039K * * TOTAL......1181K * ******************** PACKED ******************** * GRAPHICS....146K * * MUSIC.......190K * * VARIOUS(?)..565K * * TOTAL.......901K * * MY * * SCHOOLBAG...JUNK * ******************** THAT WAS SOME STUNNING INFO BUT WHAT MORE NOW? ACTUALLY I JUST HAVE TO WRITE SOME MORE SO THAT THE GIRL IN THE BACKGROUND WILL BE READY! *O*B*L*A*D*I* *O*B*L*A*D*A* *O*B*L*A*D*A* *D*A* VINTERN RASAR UT I PATTES MJ%LL-FJ%LL KOMPISARNA SM%LTA NER O D+.... :-) :-) GIZMOQUACK PIZMOSTACK GRISMOKVACK! KISSBARACK SKITSNACK! MYRSTACK L%DERBYXA! ALPGL+D I L%DERBYXAN THE BABE!! ---------- SORRY....DIDN$T MEAN TO SCARE YOU OFF WITH THAT UGLY 2 BPL INTERFERENCE ANYHOW VERY WELCOME TO OUR FIRST TRACKMO / VECTORY / PRODUCED BY SEPTIC 1992 RELEASED: 28 DEC 92 WE$LL START THE SHOW WITH SOME ZPIFFY VECTORS! SORRY BUT NO INCONVEX VECTORS THIS TIME! I FORGOT TO SAY THAT YOU CAN QUIT EACH PART BY PRESSING THE LEFTIE! OKAY....WHAT$VE WE GOT MORE?? LET$S HAVE A LOOK! LET ME SHOW YOU A SEPTIC WORM!! BE INFECTED!! I DIDN$T DARE TO SHOW IT ANYMORE! IT$S A REALLY CHEAP TRICK! RGB VECTORS COMING UP!! VERY WELCOME TO THE GREETINGS PART! HERE WE GO...IN ALPHA-OMEGA ORDER... ANARCHY (NOWADAYS IT$S HARD TO FINISH WATCHING ONE OF YOUR PRODUCTS UNTIL A NEW ONE IS HERE...GREAT WORK DUDES!!!) ANDROMEDA (GOT THE DISK MOXY?) BRAINSTORM CRYSTAL (STILL CRACKING, ALFATECH? DROP IN AT JK SOON FOR ANOTHER GAME OF COMANCHE WITH BLADLUZ(?)...HIHIHOHOHAHA...) DEADLINE DIVISION A DREAMDEALERS (MMMMMM...MMMMM..... MMMMMOOOOBY....:-) DUAL CREW FROGS (SORRY FOR NOT GIVING YOU ANY CONTRIBUTION TO YOUR DISKMAG! I JUST COULDN$T FIND THE TIME, BUT HANG ON! I$LL DO IT FOR THE NEXT ISSUE!) KEFRENS (R.W.O. - YOU$RE ONE OF THE BEST! - HADES COMMENT... - VICIOUS COMMENT: NO COMMENTS) LUNATICS MAJIC 12 (VECTOR (REALLY EX.M12) YOUR BOARD IS PROBABLY ALREADY SOMEBODY ELSE$S NOW, BUT ANYHOW...YOU GOT THE DEMO!) PARADISE (KILLRAVEN...I SEE YOU GOT THE DISK...SEND IT BACK SOON!) PURE METAL CODERS (R.A.W. IS REALLY COZY!) RAZOR 1911-1992 (SQUEEK....)ÿ REBELS SANITY (COUGAR...CAN$T GET YOUR DOG OUTTA MY MIND! - HADES COMMENT) SCOOPEX (ARE YOU REALLY DEAD?! IT WOULD BE A SHAME! --- BUTCH / EX.SCOOPEX(?) YOU$VE STILL GOT MY DISKS! - HADES COMMENT) SHINING (PLAYBYTE IS REALLY GR8!) SILENTS (MY MEANING IS, YOU$RE GETTING TOO BIG... - HADES COMMENT) SPACEBALLS STATIC BYTES (CLIPART AND VOTES FOR THE EUROCHART COMING SOON!) TRSI (NICE TO HAVE YOU BACK J.O.E! - HADES COMMENT) ? X-CULT ? (YOUR #INTRO# WAS REALLY AWESOME! IF YOU$D JUST PUT SOME VECTORS UPON IT MAYBE...AND SOME BETTER GRAPHICS PERHAPS.....HIHOHOHO..... WELL, NO HARD FEELINGS I HOPE...)