HAYA HAYA FELLAS, AS ALWAYS IS TEAM HOI A PIONEER IN DISCOVERING NEW THINGS. THIS TIME THE AGA-CHIPSET OF THE A1200 HAD TO ENDURE OUR EXAMINATION. IF YOU WANT TO CONTACT TEAM HOI THEN LEAVE A MESSAGE ON ANY OF THE BBS'S DESCRIBED IN THIS DEMO! OR TRY OUR ADRESSES! GREETZ, TEAM HOI! YOU CAN EVEN LEAVE A MESSAGE ON USENET: TEAMHOI@BLACKHL.HACKTIC.NL ++ Other text welcome to planet groove, the world's first illegally programmed a.g.a. demonstration, by team hoi. special thanks must go to arjan van rooyen for his invaluable programming assistance. this demo was created in february 1993, without any specific a.g.a. hardware documentation, for the planet groove b.b.s. in the netherlands. call your system operators ashton and panther at (0)8380-40916 for amiga and pc stuff. try the following cool dutch boards as well... digital desert: (0)1184-72217/70468 (eric de jong (amiga)) and the black hole: (0)30-940197 (daniel ockeloen (pc and amiga)). well, dear audience, please allow us to introduce ourselves, for you might not recall ever having heard of us before. team hoi exists out of rhino, the coder, ramon, the musician, and metin, the painter (that is me). let me mention our various incarnations through the years, in chronological order... the incredible trio / the techno-force (remember our mega-demo?), the digital force (remember the raps?), electronic audio recordings (remember our music demo-discs?), soft eyes (remember the music programme sidmon, its sequel mugician and the shoot-'em-up game venomwing?). as team hoi we created the game called hoi during the period from september 1990 to september 1991. too bad hoi encountered an unnecessary release delay of one year, due to the wrong choice of publishers. as we have bored you enough with our history, we will continue to bore you with the traditional regards... let us wish love, peace and happiness to: all other former members of the digital force (joreon, wotan, blowfly, heinstein and ashton), the jungle command / critical (hi mcs and boil!), tim follin (your music is brilliant!), quadlite (your demoes with tim follin's music were great!), daniel silva (we want you back on dpaint!), jay miner and his team (we want you back on the amiga!), commodore (amiga forever!), chris weber (hi! leave us a message at usenet!), the maniacs of noise (hi jeroen! have you seen us on television? be glad! it was terrible!), the boys without brains (we hope to meet you at oz '93!), okido (hi nico! we are looking forward to oz '93!), the one (thank you for your fantastic hoi review!), amiga mania (thank you for your great hoi review!), joystick (thank you for your nice hoi review!), franck sauer (your paintings are superb!) and of course a warm heart to our close personal friends! a message to the creators of zool: if you want your innocent buyers to believe that you have really re-written your game to utilize the possibilities of the amiga 1200, then at least enhance the copper color range to 24-bit values! amiga (a.g.a.) assembly coders can contact rhino at: veldbloemweg 73, 2403 ej, alphen aan den rijn, the netherlands. other friendly individuals can contact team hoi at: albrechtlaan 14, 1404 ak, bussum, the netherlands. now let me end this text with some words from the heart... i just love to laugh... laughing is to cry in disguise... if god is only human, he must be mad... one day i will cry in the skies... together with my fellow fallen angels... then it will be raining tears... because life is just a joke... (metin 7, november 1992). ++ Other text ACT ONE A STAR IS BORN ACT TWO MY FAIR LADY ACT THREE PHANTOM OFTHE OPERA