Utopia diskmagazine (C) 1992 The Phobia ---------------------------------------- Issue #1 Contents: INTRODUCTION KROGENIK AGAIN? THE DMI RESOLVER ETERNITY? THE PHOBIA ARE DUTCH BUST DEVCON ANNUAL MEETING DR. RATTER HOW TO USE UTOPIA RUMOURS FOR APRIL BENCHMARK RESULTS ADVERTS CREDITS THE DUTCH SCENE INTERROGATION CODING WITH THE 040 UTOPIA P.O BOX 162 EPPING NSW 2121 AUSTRALIA 4@2 AMIGA HARDWARE UPDATE @1 This is some of the new things out for the amiga. This is for those hardware maniacs like myself who need everything!!! This is mainly geared for devs. those who are serious about the amiga. Well read the text and enjoy! Brought to You By @2 Synadex RiFt / cANADa @1 ---------------------------------------------------------- DMI-RESOLVER DMI-RESOLVER DMI-RESOLVER DMI-RESOLVER DMI-RESOLVER DMI-RESOLVER ** Note: conference transcript has been edited to consolidate long responses Notice on door Welcome to the Graphics night with CHRIS.P and DMI! Tonight's guest is Phil MacGovern of Digital Micronics, here to answer your questions about the Resolver and SAGE, the upcoming retargetable graphics standard! Be sure to add your name with the /NAME command (for example: /NAME Jim). <[DMI (Phil)] DEBS-GUEST> We are the manufacturers of the DMI Resolver, a high resolution graphics processor for the Amiga. It is based on a 60MHz Texas Instruments 34010 graphics chip. We (in conjunction with Progressive Peripherals) are the authors of SAGE (Standard Amiga Graphics Environment), a retargetable graphics system for the Amiga. <[DMI (Phil)] DEBS-GUEST> SAGE allows programmers to write programs that are independent of display hardware. We are also working on several other products. The 34020 board will have the capacity to display the same resolutions as the Resolver (which is 2048x2048, BTW) at 24 bit color. It will support up to 4 TI34082 Math coprocessors that operate in parallel for a total of @2160MFLOPS @1(million floating operations per sec). A 68030 can do about 1 MFLOP now. THe '020 will have Gouround and Phong shading in hardware. <[DMI (Phil)] DEBS-GUEST> It should be able to pump out around @330,000@1 shaded polygons per second (Imagine does 2 or 3 now) with the right software. Availability: April 1 (no April fools). @2 <[DMI (Phil)] DEBS-GUEST> But back to the released products. The first question most people ask is what software can I run on the Resolver? This is where SAGE comes in. With SAGE we are trying to get developers to release themselves from using only the custom amiga chips directly, and to think a little more about portability. There are many high-quality graphics boards out there and little software. Most software uses the boards only as a frame buffer.@1 <[DMI (Phil)] DEBS-GUEST> The Amiga's graphics were hot several years ago, but they are lagging now. So, to take advantadge of the hot boards, SAGE was written (I knew I was going somewhere with this!) SAGE is based entirely on "graphic environments." An example of a graphics environment would be TMS340, our superset of TIGA (a graphics standard for IBM PC 340x0 based boards) 0or some other environment based on the Intel i860, etc. <[DMI (Phil)] DEBS-GUEST> When a developer writes for a graphics environment, he makes standard function calls (draw_line, fill_rect etc) and it up to the correct hardware specific driver to translate it into a function that the board can understand. This way, the TMS340 environment is not simply limited to 340x0 based boards, any board with a driver to translate TMS340 functions can use a program written for the TMS 340 environment. <[DMI (Phil)] DEBS-GUEST> I will stop lecturing for a second and answer any questions. <[Chris] CHRIS.P> OK, here is the format for the questions: To raise your hand for a question, type /RAISE. Get your question ready, so that when you're called upon, you can just hit return. With that out of the way, here is our first question... <[Bill] W.LEE18> Is it possible to write a hack that will intercept screen data and perhaps emu the copper list? <[DMI (P <[Bill] W.LEE18> To use the Resolver with progs which don't currently support SAGE. and to enable virtual screens like a Mac. <[DMI (Phil)] DEBS-GUEST> Yes and no. The display memory of the Resolver is not accessable by the Amiga's 680x0. This means that any program to get data into the display must put the data thru the 34010, and the Amiga bus isn't fast enough. <[Bill] W.LEE18> So it would be no faster than letting Copper draw it? <[DMI (Phil)] DEBS-GUEST> No. The 34010 is about 10times faster than the Copper. The best way to get existing programs to run on the Resolver is to use SetFunction() to intercept all the graphics.library calls, or to simply rewrite graphics.library (!) but then all programs that break the rules would die. CBM really screwed up by not doing retargetable graphics from the start. <[Chris] CHRIS.P> ok, next question... <[Rick] R.JONES108> Phil, SAGE is a good idea which will need many supporters, any besides DMI and Progressive peripials lined up (like CBM would be nice)? <[DMI (Phil)] DEBS-GUEST> The main supporter that we have is CBM itself. They have not officially "blessed" it as the standard, but they really like it. There are several other companies programming for SAGE, they include ASDG, Gold Disk, Oxxi, Octree, Ditek, and Electronic Arts. <[Rick] R.JONES108> Next question is (not that I'm really up to the task), How do I get enough details to start programming for SAGE today? <[DMI (Phil)] DEBS-GUEST> All you have to do is call up DMI and get the developers kit. SAGE itself is a small .library with only 4 functions. It is the environments of SAGE that do all the work. SAGE simply acts as a moderator between software and hardware. <[Chris] CHRIS.P> alright, next question... <[Mark] M.THOMAS24> So, SAGE calls are based upon TMS340 funtions? If so, then any other graphics board has to translate TMS340 calls. Do you see a problem with this? SAGE's font support is based upon the TIGA builtin font system, right? <[DMI (Phil)] DEBS-GUEST> The function calls for the TMS340 environment are based upon TIGA calls would be a more accurate statement. And for a program to use the TMS340 environment, yes they would have to translate the functions. This is can and cannot be a problem, depending on the board and the speed of the GSP (graphics system processor) if any. To translate all the functions for the DCTV would be ridiculously slow, but doing it for some of the other boards (ImpactVision or Firecracker) would be fine - even for CBM's custom chips. <[DMI (Phil)] DEBS-GUEST> ok. Next? Does SAGE dictate how a 3D object is represented? I mean, does it care if it is polygons vice something like Real3d? <[DMI (Phil)] DEBS-GUEST> No, remember SAGE is really a moderator for environments, not a graphics language itself. There could be an extension to an environment written that handles 3D in a standard way as there will be when we release the '020 board. <[DMI (Phil)] DEBS-GUEST> Next? Don't you think that developers are going to get upset when they have to rewrite the way their program thinks? <[DMI (Phil)] DEBS-GUEST> Yes and No. It really depends on the program. A very graphics intensive program is the hardest type to port over, yet the one that would benefit the most. On the most part SAGE has been recieved very well by developers, and CBM's blessing will make it hard to turn down. <[DMI (Phil)] DEBS-GUEST> Next? <[Bill] W.LEE18> So it is possible to use SAGE with i860 boards? (not that there are any yet for the Amiga)... <[DMI (Phil)] DEBS-GUEST> Yes. I know of at least one in development. <[Bill] W.LEE18> Also, is there any chance of DMI later incorperating JPEG/MPEG chips to the Resolvers? <[DMI (Phil)] DEBS-GUEST> SAGE can be used by any type of display hardware as long as there is a driver for it. We are working with board developers to get more drivers written. <[Bill] W.LEE18> Can you tell us something about the new 24-bit 4 chip parallel processing Resolver? <[DMI (Phil)] DEBS-GUEST> Yes, the '020 board will have a support board, which will have a @2JPEG chip@1, @3SCSI II @1controller, and a scan converter built in (scan converters convert RGB to NTSC) for@4 30FPS off a hard drive@1. <[Chris] CHRIS.P> :whistles: <[DMI (Phil)] DEBS-GUEST> We figure about @330 minutes of live video on a 500 meg hard drive@1. Plus the scan converter will have some video effects built in, so with the right software, the '020 board is defintely a hot customer. Unfortunately power doesn't come cheap, the board should list for about $4K and go up from there depending on config. But when you consider it is the @6same speed as a Silicon Graphics Workstation@1... <[Chris] CHRIS.P> ok, next question... <[GeojoeC[JTC]] J.COLLINS5> What slot does the DMI Resolver use, and if it uses the Video Slot, do you have any plans to make your rumored JPEG card Toaster-compatible? And what slot will this 020 board use (like I can't guess)? <[DMI (Phil)] DEBS-GUEST> The resolver uses a Zorro II slot, and the '020 board uses a Zorro III slot (3000 only). <[GeojoeC[JTC]] J.COLLINS5> So the Resolver can co-exist with a Toaster? <[DMI (Phil)] DEBS-GUEST> Since the JPEG board should put out NTSC, it could go straight into a Toaster, I suppose. Yes, the Toaster and the Resolver work fine together in the same machine. <[DMI (Phil)] DEBS-GUEST> The '020 boards memory will be directly accesable by the 68030, as well, unlike the resolver. <[GeojoeC[JTC]] J.COLLINS5> About the Jpeg board, will that be available for the 2000, and will it digitize from live video in real time? <[GeojoeC[JTC]] J.COLLINS5> Will it be expandable to Mpeg and Mpeg II? <[DMI (Phil)] DEBS-GUEST> The JPEG board is a daughter board to the '020 board and that works only in 3000s. It will not be able to digitize live video, and compression is slower than decompression. <[DMI (Phil)] DEBS-GUEST> At this time, I dunno. The JPEG chip set does have a special lossless compression mode that will make MPEG useless. <[GeojoeC[JTC]] J.COLLINS5> Sorry to hit you with so many rapid fire questions. Is there any chance for a seperate real time JPEG compression board for the A2000. I'm trying to make a nonlinear Video tape editing system for the Amiga. And the biggest problem is getting the images into the computer in a reasonable amount of time. <[DMI (Phil)] DEBS-GUEST> I don't know. Can't you make it 3000 only? The input should be able to handle 10-15fps. That kind of defeats the purpose since it's supposed to go with the toaster as as a TV studio in a box. That's the toasters fault. <[GeojoeC[JTC]] J.COLLINS5> I know; B) How will the resolver handle realtime animation? <[DMI (Phil)] DEBS-GUEST> The only thing that this board won't do that the toaster can do is act as a switcher. Everything else can be done. The output of the '020 boards NTSC will be MUCH better than the Toaster, definitely network quailty. The Resolver is not intended to be an animation board. The Amiga Zorro II bus is too slow to get the required amount of data across... <[DMI (Phil)] DEBS-GUEST> Figure each 1280x1024 frame takes up about 1.3 megs, and the Zorro II bus can only transfer around 5 megs per sec. It doesn't work. The '020s JPEG board has a dedicated SCSI II controller (22 megs per sec) and doesn't even use the Amiga's bus, so it is the animation machine. One thing I forgot to mention back at the beginning is that we have an AmigaUnix XWindows driver for the Resolver that runs XWindows, OpenLook, and Motif, so you can ask question on that too (to interject for a moment). <[GeojoeC[JTC]] J.COLLINS5> Do you have any plans for an Amiga based video switcher to go with 020, since the Toaster missed that market? <[DMI (Phil)] DEBS-GUEST> It would be interesting, but at this time I don't know. <[Chris] CHRIS.P> Next question... <[Mark] M.THOMAS24> Is anyone working on something similar to QuickTime for the Mac to work on the Amiga? Also, what products that support SAGE are available now? When is Progressive's graphics board supposed to ship, if you know and can tell? <[DMI (Phil)] DEBS-GUEST> I am not that familiar with what QuickTime actually does. SAGE products available now: (you probably mean Resolver products) ASDG's saver for our board, Oxxi's presentation Master, Black Belt systems ImageMaster, and the Paint program that ships with the board. Coming by end of Feb: Dynacadd and Caligari 2. <[DMI (Phil)] DEBS-GUEST> As far as Progressives board, it is supposed to ship November 1991 ;-)! I really can't say anything about that status of the board (not that I'm not telling, just I don't know). <[Chris] CHRIS.P> ok, I'm next How far is SAGE going to be taken; will its implementation require two monitors, one for the standard display, and one for the auxilliary display, or will there [eventually] be operating system support? g/a <[DMI (Phil)] DEBS-GUEST> If CBM picks it up, then it defintely will have OS support. And this display configuration of SAGE is up to the display hardware, not SAGE itself. <[DMI (Phil)] DEBS-GUEST> CBM has been planning on making retargetable graphics part of a future OS release, so we hope they save time and use ours. CBM really likes SAGE and the Resolver, and is supposedly working on a patch to get Workbench on our display. <[Chris] CHRIS.P> ok, next question... <[Bill] W.LEE18> Can you concurrently run SAGE as well as X Windows under Under 3000 UNIX? I Mean AmigaDos/SAGE as backround on a UNIX system. <[DMI (Phil)] DEBS-GUEST> Since SAGE is an AmigaDOS concept, and Unix and AmigaDOS can't run concurrently, no. XWindows is already a retargetable graphics system. <[Bill] W.LEE18> Also, If I were to buy a Resovlver A can it be later upped to a C version? <[DMI (Phil)] DEBS-GUEST> Yes, definitely. For those who don't know, the Resolver comes in three models, A, B, and C, each differing in the amount of VRAM which directly affects display resolution. <[Chris] CHRIS.P> ok, next question... <[Denny@COMPUT] DENNYA> Could SAGE be retrofitted to work with the standard Amiga chipset, or any hypothetical future chip sets, or is it TI-chip specific? Are the calls similar to the ones used with current chipsets (ie- how complicated is it to port a program)? <[DMI (Phil)] DEBS-GUEST> The calls for the TMS340 environment are similar to the Amiga graphics.library function calls. It has everything that graphics.library has plus more. It definetly is not TI-chips set specific. All SAGE does is act as an arbitrater for software and graphics hardware. The TMS340 environment runs under SAGE and all it is is a translation of TIGA 2.2 which is simply a graphics language. It is designed to work on TI chips, but that doesn't mean interpreters can't be written for other chipsets. If an i860 board was developed for the Amiga then a driver could be written for it to process TMS340 functions or a whole new environment could be created for it. <[Chris] CHRIS.P> ok, next question... <[Mark] M.THOMAS24> You said from my earlier question that the listed products support the Resolver, not SAGE. So, these products will not support other graphics boards that implement SAGE? What was SAGE for, then? <[DMI (Phil)] DEBS-GUEST> No, I assumed in correctly, I suppose. ;-) . All the support for our board uses our implementation of the TMS340 environment of SAGE. There is no Resolver specific part to any of those programs (except the paint program, and that is gone in the next release). So that means when another board supports SAGE, ASDG simply has to rename our saver and they ,support that board. That is what makes SAGE great. <[Mark] M.THOMAS24> Okay, I like that. I have the technical information on SAGE, now all I need is a board. Thanks. <[GeojoeC[JTC]] J.COLLINS5> How would you compare the Resolver to the Firecracker? <[Chris] CHRIS.P> ok, folks, we're out of formal mode now. <[GeojoeC[JTC]] J.COLLINS5> The smallest Resolver I mean? (cheapest) <[DMI (Phil)] DEBS-GUEST> The firecracker can only display resolutions of 1024x484 if I am not mistaken, we can display 2048x2048. We are only eight bits, but... <[Chris] CHRIS.P> (Is the Resolver interlaced? I believe the FireCracker is) <[DMI (Phil)] DEBS-GUEST> Ok, the smallest reolver can only display up to 1024x768. But for all those who worry 8 bit sux, at this resolution there is little difference. <[Mark] M.THOMAS24> The Resolver is great. It can display@4 2048 x 2048@1 on a Commodore 1950 monitor that is@7 800 x 600.@1 <[Chris] CHRIS.P> sounds like I need one ;-) <[GeojoeC[JTC]] J.COLLINS5> What about the top of the line resolver, can it handle 24 bit? <[DMI (Phil)] DEBS-GUEST> The resolver's resolutions are completely programmable. It can display up to @51280x1024 noninterlaced@1, everything higher is interlaced, but flicker free up to @32048x1600@1. <[DMI (Phil)] DEBS-GUEST>@3 The PP&S board is 1024x1024 max interlaced@1, BTW. All the @7Resolver boards are 8 Bit@1. Our next board (due April 1) is@2 24 bit@1, same resolutions. <[GeojoeC[JTC]] J.COLLINS5> Will that board be Zorro II or Zorro III only? <[DMI (Phil)] DEBS-GUEST> The next board is based on a TI34020 and is Zorro III only. <[GeojoeC[JTC]] J.COLLINS5> Awwww. <[Bill] W.LEE18> Phil, the 24 bit board is 4 chip parallel processing though, right? <[Chris] CHRIS.P> how is the TI processor going to be handled; will its full capabilities as a processor be used, or is it only a display driver? <[DMI (Phil)] DEBS-GUEST> We need the speed of the bus. The Zorro II is too sllllllooooooooowwwwwwww <[DMI (Phil)] DEBS-GUEST> The 4 TI34082 coprocessors work in parallel, yes. <[Chris] CHRIS.P> In other words, will I be able to ray-trace faster with a board? <[GeojoeC[JTC]] J.COLLINS5> No plans for a middle of the road 24 bit Zorro II board? <[DMI (Phil)] DEBS-GUEST> The use of the processor is up to the program. There are several companies that are salivating to get the '020s speed. And some are from non-Amiga markets. Yes there are plans to make the Resolver 24 bit in the future. <[Bill] W.LEE18> Like NeXt? <[GeojoeC[JTC]] J.COLLINS5> YEA!!!! <[DMI (Phil)] DEBS-GUEST> no, like Silicon Graphics. I can't name names tho'. <[GeojoeC[JTC]] J.COLLINS5> Same board as available now? <[Bill] W.LEE18> For what? the Indigo? The IRIS is still much faster than a Resover equiped Amiga <[DMI (Phil)] DEBS-GUEST> No, this is the '020 board due in April. The '020 board will do about 30000 shaded polygons per second, the IRIS does about 35000. For 10x the price. <[GeojoeC[JTC]] J.COLLINS5> I meant the 24 bit Resolver, will it use the same board as the 8 bit? <[Mark] M.THOMAS24> So, when will we have a gadget library for SAGE? <[Chris] CHRIS.P> I've a feeling we have awhile to go, mark :) <[DMI (Phil)] DEBS-GUEST> No, there is a company working on it. No names tho. They are working on a device independent system that uses SAGE. <[DMI (Phil)] DEBS-GUEST> I would guess about a month or so away. <[Mark] M.THOMAS24> I know that there is a company working on gadgets, and I know who it is. I just wanted to know the status, Phil. <[Chris] CHRIS.P> Do you know if Gold Disk has decided to support SAGE in ProPage? <[DMI (Phil)] DEBS-GUEST> Gold Disk just recently got a board and SAGE, so I would venture to say yes. <[Chris] CHRIS.P> that would be truly great. SAGE is resolution and palette independent, right? <[DMI (Phil)] DEBS-GUEST> Most definitely. <[Bill] W.LEE18> Finally we have QuickDraw/Device Independent Graphics! ;) <[GeojoeC[JTC]] J.COLLINS5> Do you get royalties for SAGE is say, Impluse uses it with their Firecracker? <[Chris] CHRIS.P> also, can we expect to see games take advantage of SAGE? <[DMI (Phil)] DEBS-GUEST> Programs will have to be written to handle the myriad of choices. Our board for example can display resolutions anywhere between 64x64 and 2048x2048. <[Chris] CHRIS.P> I imagine that some of the simulations you could make would be nothing short of phenomenal on a good board/machine. <[DMI (Phil)] DEBS-GUEST> I know of one game that works on the board in development now. <[Chris] CHRIS.P> <--- thinking of the ultimate flight/combat sim <[Xdc] M.NELSON29> Could you imagine the memory and speed required, though? <[Chris] CHRIS.P> I was thinking more along the lines of processor/board speed, xdc :) <[GeojoeC[JTC]] J.COLLINS5> 24 bit Donkey Kong!! BP <[Bill] W.LEE18> Look out CRAY! ;) <[DMI (Phil)] DEBS-GUEST> That is what the game is. Since the Resolver is an entire computer in of itself, host machine speed and memory is not as important. <[Xdc] M.NELSON29> Interesting. <[DMI (Phil)] DEBS-GUEST> For instance, the '020 board will have up to 24 megs on it. Nite all. Thanks for the info, Phil. <[Chris] CHRIS.P> does SAGE support multitasking? Is there a SAGE windowing system? <[DMI (Phil)] DEBS-GUEST> SAGE does support multitasking, and a windowing/menus/gadgets system is in progress. <[GeojoeC[JTC]] J.COLLINS5> Ew yeah!!! Imagine having full Amiga screens as windows!!! <[Chris] CHRIS.P> makes the Viking look pretty pathetic, I imagine. <[DMI (Phil)] DEBS-GUEST> Actually at 2048x2048, about 48 amiga screens are on one resolver screen, and those are 640x400 screens too. <[Chris] CHRIS.P> sheesh! <[DMI (Phil)] DEBS-GUEST> No, only about 20, I multiplied wrong. <[GeojoeC[JTC]] J.COLLINS5> I'll take a 24 bit resolver to go! <[Chris] CHRIS.P> I'll take one and wait for it! heheh <[DMI (Phil)] DEBS-GUEST> You should see some images we rendered at 2048x2048 with Imagine. @2You cannot tell they are only 8 bit.@1 They look AMAZING! <[GeojoeC[JTC]] J.COLLINS5> Really I was close to getting a @3Firecracker@1 till tonight. <[Chris] CHRIS.P> let's hope commodore gives @7SAGE@1 their blessing. <[DMI (Phil)] DEBS-GUEST> Really, they look hot. If anyone is going to be at AmiExpo, they can see 'em in person. Excuse me. Is SAGE used by the DMI device? <[DMI (Phil)] DEBS-GUEST> Yes, we wrote SAGE, with progressive peripherals. <[GeojoeC[JTC]] J.COLLINS5> Will the@3 24 bit Zorro II@1 Resolver use the same board as the 8 bit? <[DMI (Phil)] DEBS-GUEST> Maybe. There are no firm details about that one yet. That is further down the road. <[GeojoeC[JTC]] J.COLLINS5> I'll take one of those also! <[DMI (Phil)] DEBS-GUEST> One might ask how CBM is going to get GSA Unix contracts when all the GSA contracts require 1280x1024 and the A2410 only does 800x600. <[DMI (Phil)] DEBS-GUEST> And we have an Unix XWindows driver. <[Bill] W.LEE18> And the 2410 is monochrome right!? <[DMI (Phil)] DEBS-GUEST> No the A2410 is 8-bit. <[Chris] CHRIS.P> no, 2410 is 256 out of 16.8M (I think) <[GeojoeC[JTC]] J.COLLINS5> Well, I'd get an 8 bit resolver if I could one day upgrade it to 24 bit. <[DMI (Phil)] DEBS-GUEST> We are going to offer an upgrade path. <[Bill] W.LEE18> HeHe, That's a laugh! Have you ever seen how you have to hack around the IBM bios to mount new technology Phil? ;) <[Chris] CHRIS.P> now that we have stuff that uses zorroIII, we can really blow the other platforms away :) <[DMI (Phil)] DEBS-GUEST> I worked for two years on those pieces of oh IBMS <[Mark] M.THOMAS24> Oh, I have a question. I heard that there is a really long process you have to go through to adjust the Resolver to a particular monitor. How hard is this, and how long does it take? <[GeojoeC[JTC]] J.COLLINS5> I really need 24 bit, and I need it on my 2000! (ZorroII) I suppose the next big Amiga craze will be Zorro III expansion boxes for the 2000 and 500! <[DMI (Phil)] DEBS-GUEST> There is a process, but the newest software that comes with the board is much better than the first stuff. It is very painless, and only needs to be done once when you first get the board. <[Chris] CHRIS.P> I doubt it's possible, Geojoe :-/ <[DMI (Phil)] DEBS-GUEST> It's not, we looked into it. <[Bill] W.LEE18> Give it up JTC. Zorro II is ancient... like 8086 ins. set. We have to progress unlike IBM! ;) <[GeojoeC[JTC]] J.COLLINS5> Everything is possible, but FEASIBLE is another thing. <[Chris] CHRIS.P> right, I was gonna add that :) <[DMI (Phil)] DEBS-GUEST> 2000 Zorro III expansion kit: Replace mother board with one from a 3000. ;-) <[GeojoeC[JTC]] J.COLLINS5> Well see, there you go!!!! So what am I going to put in the Video slot of my new 3000? <[DMI (Phil)] DEBS-GUEST> Who needs a video slot? <[Bill] W.LEE18> I do! for the Toaster! <[GeojoeC[JTC]] J.COLLINS5> Well there's one in there! It should be filled with some over-expensive card! <[DMI (Phil)] DEBS-GUEST> Get them to fix the toaster! <[Bill] W.LEE18> 'workin on that Phil! ;) <[GeojoeC[JTC]] J.COLLINS5> Really! I just wish their software was more multitasking friendly. <[DMI (Phil)] DEBS-GUEST> Does anyone have any questions about the 20Meg floptical drive? <[Chris] CHRIS.P> yes! <[Bill] W.LEE18> Me! <[DMI (Phil)] DEBS-GUEST> shoot <[Chris] CHRIS.P> do they fit in a 3000? <[Bill] W.LEE18> IS it SCSI II compat? <[Chris] CHRIS.P> <[DMI (Phil)] DEBS-GUEST> Yes, no. <[GeojoeC[JTC]] J.COLLINS5> Nah, I had that reseached up the wazzoo 2 years ago when Insite came out with it. <[DMI (Phil)] DEBS-GUEST> It does fit in a 3000. It is not SCSI II compat (as far as I know) <[Chris] CHRIS.P> will it work on a SCSI-II controller, even if it doesn't support SCSI-II <[DMI (Phil)] DEBS-GUEST> I don't know, we don't have any SCSI II controllers <[Bill] W.LEE18> Will it also read/write other formats? 1.44, 2.88? <[GeojoeC[JTC]] J.COLLINS5> Can it be used to replace DF0: and still read regular AmigaDOS floppies, ie- Games? <[DMI (Phil)] DEBS-GUEST> It will read the following formats: <[DMI (Phil)] DEBS-GUEST> 720K AmigaDOS, 1.44Meg AmigaDOS, 720K IBM, 1.44M IBM and then 20Meggers. Haven't tested Mac floppoes yet. It will NOT read 880K amiga DOS floppies (yet another CBM blunder!) <[GeojoeC[JTC]] J.COLLINS5> WHAT!!! Why can't it read 880K Floppies? <[DMI (Phil)] DEBS-GUEST> I don't know the technical details, but it has something to do with MFM. <[GeojoeC[JTC]] J.COLLINS5> I mean that's like ALL Amiga floppies made to date! <[DMI (Phil)] DEBS-GUEST> Yes, I know. <[Chris] CHRIS.P> didn't commodore license the very same mechanisms themselves? <[DMI (Phil)] DEBS-GUEST> I don't know. <[GeojoeC[JTC]] J.COLLINS5> What's the point! I might as well go for a Syquest. <[DMI (Phil)] DEBS-GUEST> I have heard that they did. <[Chris] CHRIS.P> Insite, right? (naah, I'd go floptical myself, fits right here in the spare drive bay ;-) <[DMI (Phil)] DEBS-GUEST> The Insite drives have three advantadges over syquest: <[DMI (Phil)] DEBS-GUEST> 1. Media Size <[DMI (Phil)] DEBS-GUEST> 2. Price per Megabyte (syquest = $2/meg, insite = $1/meg, expected to go to 40 cents/meg) <[DMI (Phil)] DEBS-GUEST> 3. Data integrity. <[DMI (Phil)] DEBS-GUEST> You can't beat $.40 per meg. Is the syquest any more compatible? <[GeojoeC[JTC]] J.COLLINS5> If there is any possible fix for the 880K problem I'd tell R&D to do it. <[Chris] CHRIS.P> just because it looks like a 3.5" disk, I know the technologies are very different (!) <[Bill] W.LEE18> Is Flopptical being supported on many other platforms? that will surely help reduce the cost. <[DMI (Phil)] DEBS-GUEST> We have tried. To read 880K floppies, the head would have to be replaced. Insite has an Amiga now so mabye the next rev of the drive. <[GeojoeC[JTC]] J.COLLINS5> But it's like color coding. You can read the name, but the color speeds things up. <[DMI (Phil)] DEBS-GUEST> The Floptical works on IBMs, Macs, and Unix as well. Same drive and all. hello! what's the latest news? <[GeojoeC[JTC]] J.COLLINS5> Everything except the Amiga! LOL! <[DMI (Phil)] DEBS-GUEST> Where were you two hours ago, Fred? :-) The 24 bit board that they were talking about is most likely the Rembrant from PP&S which comes stock 8 megs of VRAM 8 Megs of normal ram The TI processor which will clock at 40 MFLOPS. The SAGE library for this board is expanding as will become a standard for commodore. This baord ahs some unique designs which allow to do things like Bit-Blitter, hardware resizing, PIP, etc. It includes an onboard 3D graphics engine as well. the price is about 4,000 US Funds and for DEVS its 2G's. @4 Who are the Phobia? @2Well, to inform The Scene about the phobia, here is a bit about us..We have 11 members at the time of this magazine.. They are: @1 Sigmund Droid..........Leader/Artist Sausage................Music Werdna.................Modem Trader Data-Lore..............Modem Trader Acid...................Artist Jorrem Almighty........Coder Mig....................Sysop Of Predator's BBS Ratter.................Utopia team Slarty.................Music/Utopia team B.O.B..................Sysop of Dutch Pirate/Leader of Holland division Koos...................Holland Division Modem Trader @5 Of course, we are looking for more! Especially codes,modem traders and Graphix artists. If for any reason you wish to contact the Phobia via Voice, then ring @202-249-6069@1 (Punisher's Voice Mail Box) and leave your name, number and we'll call you back. ----------------------------------------------------------------------- -+* 7TH HEAVEN *+- The Phobia's Dutch HQ ____ __ / \\ | ________ ______ ______ __ __ _________ ____ \ \\||\\ /__\ \\ /|\\ /__ |\\// | \ _ /|\ _\ | \ \ | \\ __|\ \\ / | \\ __|| \ \ | \_/_\_/ | \\\\ | |\\ \| \\/__ \ \\/ | \\/__ | \ \ | / \ | \\\\ | |_\\____/|___\\__| \_\ |___\\__||___\ \| /___\ |___\ \| _____ |\ _\ | ______ __ __ ______ ______ __ __ | \\\\ ||\\ /__ \ \\ \\ /|\\ /__ |\\// | | \\\\ || \\ __| /\\ \\ \\ / | \\ __|| \ \ | | \ \ || \\/__ / \\ \\ \\/ | \\/__ | \ \ | |____\ \||___\\__|/____\\_\\_\ |___\\__||___\ \| ----------------------------------------------------------------------- 210 MB ONLINE WITH A USROBOTICS DUAL STANDARD ASL 14.4 GVP TURBO BOARD 68030 WEIRD SYSOP AND SOME LUNATIC CO'S 24 HOURS ONLINE / LATEZ WAREZ DAIL THIS FOR A GOOD TIME : +31-(0)70-3876294 /\__+ /\_ _/\_ _ /\___ /\__ + /\_ /\___ / __ \ / _ \ / __ \ / \ / _ // __ \ /\ /\ / _ \ / _ / / /_/ / / // // /_/ / / /\\ / /_\// /_/ / / / / // // // /_\/ / // _/ / // // // _/ / / / \ / / / // _/ / /+ / // // // / \/ \ \ / // // / \ \ / / / // /\/ / / \ \ / / / // // // /\/ + ___/ // // // / / // /_/ // /___/ / / // /___/ // // // /___ \___/ \___/ \/ + \/ \_____/ \__ /\/ \/ \__ /\/ \/ \/ \__ / \/ \/ + \/ ::: __ 1.2 GIGS!!! __ :::.::+:: /\ \ sysop co-sysop / /\ ::+:::::: /\ \ \viper FOR 0 DAY OLD WARES voltage / / /\ ::+:::. / \ \ \ CALL blaze / / / \ .::::: / \ \ \ +61(0)49 874875 +/ / / \ .::: :::+ / \ \ \ GOOD HACK & / / / \ ::: ::: /\ / \ \ PHREAK SECTION / / \ /\ ::. ::: \ \ / \_\+ /_/ /\ \ / / :::. :::.\ \ / /\ / / \_\/ /\ \ / / .:::: \ \/ /\ \/_/ RUNNING ON A AMIGA 2000 \ \/ /\ \/ / ::::. \ /\ \/ / RUNNING AT 25Mhz \ \/ / / .::::. \ \ \/ / US ROBOTICS HST DS 14.4k \_\/ / ::::+:: \ \/_/ RUNNING AMI-EXPRESS \ \ / . +:::::+:: \/_/ PLACE YOUR VOTES FOR UTOPIA HERE \_\/ :+:::::. ______ ______ ______ ______ ______ __ __ __ __ ::::::| ::::::| ::::::| ::::::| ::::::| ::| ::| ::| ::| ::| ::| ::|__ ::|___ ::| ::| :::| ::| ::|_::| ::| ::| :::::| ::::::| ::| ::| ::|:|::| ::::| ::|__::| ::|___ ____::| ::| __::|_ ::| :::| ::| ::::::| ::::::| ::::::| ::| ::::::| ::| ::| ::| ______ ______ ______ __ __ ______ ::::::| ::::::| ::::::| ::| ::| ::::::| ::|___ ::| ::| ::| :::| ::| ::| ::::::| ::| ::| ::| ::|:|::| :::::| ____::| ::| ::|_::| ::| :::| ::| ::::::| ::| ::::::| ::| ::| ::::::| L I B E R T Y ' S W O R L D H Q ! (PC-EXPRESS) RELAXED RATIOS , 2400 ,9600HST OR 14400HST ONLY (NOTE : 2400'S MUST UPLOAD 1 MEG IN FIRST WEEK) * AMIGA WAREZ AND DEMOS * PHREAKING TOOLS AREA * C AND 68000 SOURCE CODES * SEXUAL TEXT AREA * HACK/PHREAK TEXT AREA * ANARCHY TEXT AREA /\ *** SOUTHERN CHARTS VOTING CONFERENCE ASWELL!! *** /\ +---------------------------------------------------------------------------+ | .oO$) MAJIC 12 EASTER CONFERENCE TO BE HELD IN MELBOURNE AUSTRALIA ($Oo. | |---------------------------------------------------------------------------| | | | Okay... this is TV of MAJIC 12 writing to announce our Easter Conference | | to be held in Melbourne, Australia on 18th - 19th of April '92. | | | | The Venue is close to Public Transport and Shops etc... though food, etc | | will be available at the party.. | | $15 Entry Fee | | | | Competitions will be for : BEST DEMO $200+ | | BEST GRAPHICS $50+ | | BEST MUSICIAN $50+ | | | | This is only to announce it and to get some feedback on attendance | | numbers, etc... Prize details, along with the address will be released in | | our bbs intro.. Details to follow. If you are interested in attending | | get back to us at NOWARE +61-3-500-0373 or write to Po.Box.323, 3143 | | | | TV/MAJIC 12 | +--------------------------------------------------------------------------- __________________________________________________________________ [__________________________________________________________________] _ _ ____ _____ _____ _______ _ _ [ ] [ ] [ _ ] [ ___] [ _ ] [__ __] [ ]___[ ] | [ ] [ ] [ [_] ] [ ]_ [ [_] ] [ ] [__ __] | --+-- [ ] [ ] [ _ ] [ _] [ ][ ] [ ] [ ] --+-- | [ ]___ [ ] [ [_] ] [ ]___ [ ] [ ] [ ] [ ] | [_____] [_] [____] [_____] [_] [_] [_] [_] ___________________________________________________________RIPMAX_ [__________________________________________________________________] \/\-> A FUTURE NOT OF DREAMS BUT REALITY <-/\/ WHY NOT GIVE OUR BOARDS A CALL DESTINY STONE - WHQ - +61-9-447-6588 BLUE MARLIN N1 - AHQ - +61-43-851-463 N2 - AHQ - COMING SOON DIGITAL HOLOCAUST NODE1 - +61-66-285-080 NODE2 - +61-66-285-070 NODE3 - +61-66-PRIVATE REVENGERS PALACE -IHQ - +39-6-832-SOON /\/-> SUPPORT THE SOUTHERN CHARTS! <-\/\ _____ ____ ____ ___\/ ____ _____ /\ ______\/ / ___// __ \ / __/ / __/\ / __//\ /\ / ___/ /\ / //__ __/\ / /_ / /_/ // /_ / /_ / /_ / / / // / / /_/ / / / / __/ / // _// __/ / __/ / __// / / // / ___ / __ / / / / / / / \ \/ /___/ /___ / / / /__/ // /_/ _// / / / / / \/ \/ / /\____/\____/ \/ \___/\/ \____/ \/ \/ \/ \/ AND WHY NOT CALL OUR COOL BOARDS ON ----------------------------------- BORDERLINE AHQ....+61 049 874875 (FASTEST BBS IN OZ, HST DS) PIRATES EXCHANGE WHQ..+1 805 4852913 (FOR PC WARES, HST) DISASTER AREA....+61 062 591132 (BEST TEXT FILE BBS IN OZ) INSANITY FLIGHT..(OFFLINE) OUTPOST...+61 (0)02 278811(OUR NEW BBS, 2400-9600) FREE TRADE ZONE..(COMMING SOON) ----------------------------------- _____ ____ ____ ___\/ ____ _____ /\ ______\/ / ___// __ \ / __/ / __/\ / __//\ /\ / ___/ /\ / //__ __/\ / /_ / /_/ // /_ / /_ / /_ / / / // / / /_/ / / / / __/ / // _// __/ / __/ / __// / / // / ___ / __ / / / / / / / \ \/ /___/ /___ / / / /__/ // /_/ _// / / / / / \/ \/ / /\____/\____/ \/ \___/\/ \____/ \/ \/ \/ \/ -=WE ARE IN SEARCH FOR=- -------------------- MORE CODERS,ORIGINAL SUPPLIERS,GFX,MUSICIANS AND MODEM TRADERS IF YOU ARE WHAT WE ARE LOOKING FOR AND WANT TO JOIN LEAVE ME A MESSAGE (VOLTAGE) ON BORDERLINE AHQ BBS +61 (0)49 874875 OR RING MY VOICE MAIL BOX ON +61 (0)2 867 1172 OR +61 (0)3 506 1268 OR 008 025 727 + * + 900 OR WRITE TO:VOLTAGE PO.BOX 124 WARATAH, NSW 2298 SOME PERSONAL GREETS TO: JARRE, CADDY, BEAST MC, SLAINE, RAGE , POISON, MISFIT, RIPMAX, STEEL, SLAYER AND ALL THE GUYS IN FREE FLIGHT ____ ____ ____ ______ ________________________ ____ / /\/ /\/ __ \ / ____/\/ __ /\ _ /\ \ /\ \ / / / / / \/ /\/ \__ \/ \/ / \___/ \____/ \ \/ \ \ / / / / / __/ / ____/\/ / / / / \ \ \ / / / / / / / __ \ \/ \__ \/ /\ \ / / / \ \ \/ / / / / / / \/ /\/ /\/ / \ \/ / / \ \ / / / \__/ /\____/ /\____/ /\_/ /\ \__\ / / \ / / / / \ \/ \ \/ \ \/ \\/ \/ / \_/ \/ / / \____________________________________________________/ / \ / \ / \ ONE OF AUSTRALIA'S BEST!! / \ / \TO SWAP OR BUY THE LATEST FILES CONTACT FOX/LIBERTY AT/ / \ \ FOX/LIBERTY (WRITE THIS) -FOR BUYING - \ / 41/33 FARINA DRIVE DISKS $3/EACH / \ YOKINE PERTH 6060 THIS INCLUDES \ \WESTERN AUSTRALIA RETURN POSTAGE / \____________________________________________________/ The _ _______ __ __ _________ _ _______ __ _ ________ / \/ ___ \/ \ / \/ ____ \/ \/ ____ \ / \/ \/ ____ \ / / / / / / / / / / / / / / / / / / / /__/ / /__/ / / / / / _/ / / / / __/ / / / \ / / \ / / / / / \ \/ / / \ / / / \__/ / / / / / / / / / / / / / \ / / / / / \__/ / \___/ / /\ / / /____ \_/ \__/ \__/\_________/\____________/\__/ \_/ \__/ \__/ Sigmund Droid, Punisher, Jorrem Almighty, Werdna, Data-Lore, Sausage Acid, Ratter, Slarty, and Mig Welcome our new Dutch members!! B.O.B and Koos Call our Boards for cool contacts and latest wares.. Predators Oz HQ - +61 2 604 6644 (NON PIRATE, CONTAX ONLY!) - +61 2 604 6816 7th Heaven - +31 70 387 6294 (PIRATE DUTCH HQ) THE !!!!!!! !! !! !!!!!! !!!!!! !! !!!!!! || || || || || || || || || || || || || || || || || || || || || || ::::::: :::::: :: :: ::::: :: :::::: :: :: :: :: :: :: :: :: :: :: .. .. .. .. .. .. .. .. .. .. .. .. .. ...... ...... .. .. .. Are looking for new members.. ===================================== = Coders, Artists and Musicians = ===================================== = Send samples of your work to = = = = Sigmund Droid or Punisher = = on any of our Boards = = = = Predators - +61 2 6046816 = = - +61 2 6046644 = = 7th Heaven - +31 70 387 6294 = ===================================== ______ / \____ ______ ____ __________________ _____ _______ / --- /__ \/ ____/ / \/ \__ __/ \/ __ \/ ___/ / _____/ _ / ___/ / / / / / / / / / / _ / / / / / / \ \ \____/ / / _ / / / / / / / \ \--- / \_/ \_/ \_/___________/\_/ \_/ \_/ \____/\_/ \_/____/ ########################################################## # The Phobia Oz HQ........... Sysop: Mig # ########################################################## # Call on :(NO PIRATE UPLOADS)# Greets to all our # # +61 2 6046816 # OZ and O/S # # +61 2 6046644 # Contacts # ########################################################## # The Phobia are: # # Sigmund Droid, Punisher, Werdna, # # Data-Lore, Acid, Mig, BOB, Koos, # # Ratter, Slarty. # ########################################################## @3In our first issue of Utopia, Dr. Ratter helps out some pre-pubescent boys and their sexual problems. If you wish to seek help from our Dr Ratter, then write to: P.O box 92 Spit Junction NSW 2088, or post a private EMAIL to 'DR RATTER' on PREDATORS BBS: 02-604-6644 All letters will be printed in the next issue! @5 Dear Ratter, I wrote to you because I am having trouble with my girlfriend! We first met about 6 months ago. she is 16 and I am now 18. We hit it off fairly well and we both love the same things. We got into the sex soon after we went out and we both enjoy it immensly! All was fine until after a night of hot sex, she asked me if I could perform anal sex on her. I had never thought of this act with her before and I was surprised she asked! After alot of coaxing I finally decided to try it. Suffice to say that I didn't like it very much but she told me it gave the best orgasms she'd ever had! I don't know what to do, anal sex is not my style but I realy love my girlfreind! what should I do?? Yours Sincerely, Victim of Sodomy. @6 Well "Victim of Soodomy", Looks like you've got abit of a situation here! If you say you love your girlfriend then you'll do anything to make her happy. You've got to know where to draw the line! Don't obey her every desire! She knows what you like and she should respect that! Just tell her you hate the smell of her @6shit on your dick! If Anal is what she really wants then I advise to go and buy yourself a Dildo or Vibrator and, while having sex insert it into her Anus. This will probably give the best orgazms she's ever had and you'll be able to have a good time aswell! A cheap Vibrator can be bought from The Wolf's Den in Kings Cross for about $25.00. I hope my Advice proved useful. Dr. Ratter @5 Dear Dr. Ratter, There's a girl I chat to on the BBS almost every day she sounds really nice and I really enjoy chatting with her. Anyway, after several weeks of chatting she now wants to meet me. The problem is, I am only 14 and I told her I was 17. I also have Acne. But despite all that, I think that this girl might be a big fat ugly pig! I mean that's what eveybody else told me about BBS girls! What should I do??? Should I stand her up or just chicken out of the offer?? Richard. @6Well Dicky!! There's a couple of things you should know! Firstly Most BBS women are PIGS!! I mean what kind of girl sit home and types on a keyboard for fun. Secondly you sound like a real dweeb!!! I mean lying about your age is bad enough but the @6fact you you are a little pimply faced arse hole tops it all off!! I'd say leave each other be and don't see her, however knowing the type of people you both are, you'd probably suit each other! Dr. Ratter @5 Dear rat, the other day i was talking to my friend about stuff, and he told me how sick having sex with a family member is.. But i always suck my dads cock! Am I the only one in the world who does this? Or does everyone, it's just that they dont admit it??? Im confused, Signed, Sticky Throat. @6 Interfamily relationships! A very hot Issue indeed. So you suck your dads cock?? An interesting form of Bonding!! Well it seems a bit hard to break it to you but not very many peoople suck their dads cock. Well not many Guyz anyway!! (Fudge packers excepted) So I'd have to say keep this little secret under your hat for now, I mean if you enjoy it, go ahead!! If you like the feel of hot sticky stuff hitting the back of your throat then, enjoy! But if you don't I think you should raise up the issue with your parents!! Talk to your dad about the uneasy feeling you get when he whips his cock out in front of you. You might even be able to pass the job onto your sister (if you've got one), it'll be good training for @6her! Dr. Ratter @5 Dear Rat, My girlfriend is so UGLY that when ive got a hard on, and i look at her, my dick goes soft! The only way we can have sex is if i close my eyes! What can i do?? She doesnt know why i close my eyes, and it's the only way I can enjoy myself. Signed, Mono-Testi.. @6 Well Mono-Testi, looks like you've got a bit of a situation here. I think what you've gt to do is vary your sex style to a level which SHE thinks is Kinky! Now, a way to do that would be to pull out a brown paper shopping bag! When the initial foreplay starts, get your hard-on and then say "Honey, this paper bag really turns me on could you put it over your head?" Or "I've got a paper bag fetish, would you mind wearing it? it'll really blow my mind!!" And if all else fails, put a pillow over the bitches head or even turn the bitch over and do her doggy! Dr. Ratter @2 Welcome to Utopia, issue one of what I hope will be a long series!. Before you say 'Oh not not another diskmag!'I would like to say that Utopia exists to bridge a gap in the Australian scene. Australia has many mags, some have charts, some have ads, none have the bells and whistles that are expected to appear in European productions, and that is a shame. Utopia is an attempt to change all that. Too many people underate Aussie coders, artist, and musos. Near enough is good enough is the catchphrase of the decade. Its time for the Australian scene to join the 90's. Few groups reach international acclaim, though many deserve to. So there you have it, the vision. Don't think of Utopia as a 'Phobia production', more as a statement of where our scene is and where it headed. This first issue is only the beginning, a difficult time for anything. For Utopia to fulfill its objective, it needs help from everyone. Artists, musisicans , coders, writers, all contributions are welcome!. Its time to shake off the image, and show the world that we are 1st rate. Stand up and be counted!! @7 Sigmund Droid (999) @1I would like to thank the following people, without whom, Utopia would never have been possible :- @2Punisher, Dhrystone+, Ratter, Acid, Slarty,@1 and the rest whose contributions to the first issue have made the vision that is Utopia, a reality. @5 CREDITS FOR ISSUE #1 @1Thanx to everyone who contributed to make this debut issue 100 pages! @2 All Coding: @3 Punisher @2 Artwork: @3 Sigmund Droid (999) Acid,Spice (title pic) @2 Music: @3 Dhrystone+ @2 Articles: @3 Ratter Punisher Sigmund droid Spice Synadex/Rift , @2 Rumours ~~~~~~~ @5----------------------------------------- @1Spy busted for Carding due to Kryogenic lagging to the police. @5----------------------------------------- @1Piranha, Australia's former leading coder from the group Predators is now out of computers altogether! And he is now going to enroll in a Commerce course! @5----------------------------------------- @1CAVE have broken up, and most of their former members have formed the group 'Rift' @5----------------------------------------- @1Fraud #7 probably wont be released for a while, as Metallic went on holidays for a few months (his phone is disconnected too!) @5----------------------------------------- @1Dhrystone+ (who was independant) has left the Amiga scene. @5----------------------------------------- @1J.A.G the F.A.G is now going under the handle of MEGABLASTER, so watch out sysops @5----------------------------------------- @1The Amiga 3000 with Lightwave 3d V2.0 and a Video Toaster were used in the making of Startrek VI for the console graphics. @5----------------------------------------- @1An Airforce cadet's flight in Sydney is using the amiga 500, with 1meg of ram and only a floppy drive, and a modified joystick, with the software 'interceptor' to give young cadets hands on experience about all the 'forces' acting on an aircraft!!! (what a joke!) @5----------------------------------------- @1Borderline, a Free Flight BBS now has a 1.2GIG hard-drive. Call it on: +61-4-385-1463 @5----------------------------------------- @1Blue Marlin BBS has Left The Phobia and joined Liberty @5----------------------------------------- @5----------------------------------------- @1New software for the video toaster is now out, apparently it is Hard-drive only software, understandable because it is OVER 40MEG in SIZE!!!!! @5----------------------------------------- @1A new Graphics board for the A2000/A3000 has been released, it apparently beats all hardware of it's type and price range on any computer, including 24bit graphics and REALTIME Bitmap scaling, and other spectacular 'Hardware' features. The board is 32bit all the way, and has a BIT blitter. @5----------------------------------------- @1A Majic 12 Easter conference will be held on 18th of April '92, the arrangements should be truly awesome, with all the big names turning up, and some new groups entering the demo competition. There will be competitions (with Prize money!) for Best Graphix, best music and best demo. Contact: NOWARE BBS on -- 03-500-0373 for more details on the conference! @5----------------------------------------- @1The new HST's are now for sale for $599 US. With 16,800 Baud. Current HST modems unfortunately can't be upgraded to the new baud rate.(this is the Sysop deal) @5----------------------------------------- @1Blue Boxing has completely died. New tones were released to make it work again but no-one has had success with the new tones. What have OTC/Telescum Done?????? @5----------------------------------------- @1Well, that wraps up the Rumours section! Thanx to all the guyz who helped to collect these rumours, including Syndadex @5----------------------------------------- @3 HOW TO BECOME A "Sydney" RAVER By Spice. @1 What are raves I hear you ask??? Well technically they are underground dance parties run by a bunch of pommies in dirty sweaty warehouses out in the middle of no-where. Sounds interesting??? probably not.. but somehow a whole culture has seemed to risen out of this strange form of entertainment practised by todays corrupt and drug fucked youth. @6 How do I become a raver??? Well first you must adopt a set of rules called THE RAVER CODE OF ETHICS. These state: @1 1) ALWAYS WEAR SHOES THAT BEAR LABELS 2) ALWAYS WEAR CLOTHES THAT BEAR LABELS 3) NEVER EAT AND ONLY DRINK WATER BEARING A LABEL 4) ALWAYS COMMENT ON HOW COMMERCIAL RAVES ARE BECOMING, EVEN THOUGH YOU ARE "MR. COMMERCIAL" YOURSELF 5) ALWAYS FIND OUT THE ADDRESS OF A RAVE BEFORE YOU GET LOST 6) NEVER GO HOME BEFORE DAWN 7) ALWAYS WEAR EXPENSIVE SUNGLASSES IN THE MORNING 8) ALWAYS HAVE A CAR WITH A LARGE STEREO PLAYING HARDCORE TECHNO 9) NEVER DANCE LIKE MC HAMMER. 10) ADOPT A UNIQUE HANDSHAKE THAT YOU CAN GREET ALL YOUR FELLOW RAVER FRIENDS WITH 11) ADOPT A UNIQUE LANGUAGE THAT ONLY YOUR FELLOW RAVER FRIENDS CAN UNDERSTAND, FOR EXAMPLE " MAN, I GOT TOTALLY BENT THE OTHER DAY ON 4 HALF-WEIGHTS AND 3 MICRODOTS AND AN E. IT WAS FUCKNUNREAL." 12) NEVER ASK THE DJ FOR REQUESTS 13) NEVER SHOW YOUR EYES TO A POLICE OFFICER 14) ALWAYS GO WITH A LARGE GROUP OF FRIENDS.(INCASE ONE FRIEND GETS BORING) 15) ALWAYS CHEW EXTRA 16) TAKE A CHANGE OF CLOTHES WITH YOU SO YOU CAN MAINTAIN YOUR TITLE OF BEST DRESSED RAVER 17) DON'T MESS WITH THE FRIENDLY RAVER SECURITY 18) ALWAYS MAKE FRIENDS THAT YOU CAN Benefit FROM EG: A DEALER... 19) NEVER MAKE A BIG MESS IN THE PORTA-LOOS (ITS DISGUSTING) 20) ARRIVE INCREDIBLY LATE (AFTER TWELVE) @2So, following these simple rules can guarantee a successful start to raving life. TO BE CONTINUED @3 an Article appearing in `The Leader', a Sutherland Shire Local Newspaper ( January the 28th 1992 page 5) @2 BOY CHARGED IN COMPUTER HACKING RACKET @1 SUTHERLAND detectives are investigating an international computer hacking racket following the arrest of a 15-year-old boy at Gymea on Wednesday. Police witnessed the delivery of computer hardware, alleged to be worth nearly $3000, to the boy's home about 1:50pm on January 22. Their inquiries revealed a Mona Vale firm had approved the delivery in good faith but a false credit card number, expiry date and name had been used in the transaction, police said. It is alleged the youth `hacked' into an overseas computer bulletin board system, making contact with another juvenile in Canada, who supplied him with local credit card information. According to police intelligence, credit card numbers are being swapped freely between computer users internationally in a major deception racket. During the afternoon raid police discovered other computer equipment had been acquired in the same manner, including 50 megabite hard discs, 47 floppy discs and a computer mouse control. The juvenile was escorted, with his mother, to Sutherland police station and charged with three counts of obtaining benifit by deception. Police enquiries are continuing. @4 Death may not be certain after all ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @5 Biologists have found that there may be virtually no limit to the human life span and that some day there may be ways of dramatically increasing it by techniques such as gene manipulation. They are convinced that their experiments with fruit-flies, round-worms and mammals shows that what have been natural limits to longevity are merely the predictable result of evolutionary selection. The scientists, who are reporting their findings at the annual meeting of the american association for the advancement of science, says these limits can be greatly expanded by tampering with the selection process. "Aging is something that we can manipulate, analyse and understand", said Professor Micheal Rose, Professor of Ecology and Evolutionary Biology at the University of California. "aging can be changed." In fact, Professor Rose and his colleagues have been able to double the life span of fruit flies, giving them the equivalent of a human span of 150 years. They achieved this by reversing the rules for natural selection, which is the fundamental basis for the process of evolution. Evolution typically favours members of a species that reproduce at an early age. This increases the odds that the parents-to-be will have eluded death by predators or desease and hence that their genes will be passed on. But evidence shows that delaying reproduction actually prolongs life, @5according to an evolutionary biologist, Steven Austad, of Harvard University. By Genetic manipulation in cross-breeding experiments, Professor Rose and his collegues repeatedly delayed the repoduction of flies and their offspring until later than usual. After multiple generations, they found that the average lifespan of the fruit-flies had increased by 80 per cent. If human genes responsible for aging can be identified, they say this may eventually lead to gene replacement which could increase human life spans. They also found that they could increase the life span of fruit flies by restricting the amount of food they ate and, separately, by exposing them to extreme envionmental stress and mating the survivors. Professor Rose concluded: "Aging used to be mysterious and now it isn't. With the scientific foundation we are now building, for the first time in human history there is a real possibility of affecting the aging process with biomedical intervention." But he didnt expect that to happen in his lifetime. @7 Typed By Punisher @2 Intelligence and Interrogation Processes INTRODUCTION: ============= @3 Doing what we do best always carries the risk of someone, somewhere, wanting to hold you for questioning. In this article I hope to give those persons who that are in use (and are in no ways happen to be all new), that can give you the edge you need to come away "sin faulta". In fact, these interrogation practicies are used a lot by teachers, local police, the FBI and Secret Service girlfriends, wives, parents, etc. to obtain information from you that you probably don't want to give out. @5 Interrogation is the art of questioning and examining a source in order to obtain the maximum amount of useful information. The goal of any interrogation is to obtain useful and reliable information in a lawful manner and in a minimum amount of time. The goal of any source is to deceive or hinder any attempts of the interrogator to get information out of him. @3 This article will deal primarily with the principles, techniques, and procedures of intelligence interrogation. By reading this article, one who runs the risk of being interrogated can build countermeasures for common interrogation techniques. This article has some paraphrased material from a fact, and in some cases, believe that your future might well depend upon your association with the interrogator. As in the case of police questioning, "cooperate and we will go easy on you". Like hell they will. @2 The interrogator knows the purpose of the interrogation; the source does not necessarily know the exact reason, but can generally assume (especially in the case of a computer hacker or phone phreak, which is what the term "source" will be referring to during this article) because he or she is most usually conscious of horrible and nasty wrong-doings he or she may have been responsible for. Unfortunately for the source, he is generally very much in the dark about what's happening to his life while it is, in fact, crumbling around him (temporarily, anyway). This gives the source a not-so-illusionary behavior pattern of the proverbial chicken who's had its head chopped off. @2 Having gained the initial advantage which is quite an understatement, seeing that, although the risks to the source during the perpetration of a crime are quite obvious, the possible realistic results of being caught aren't quite as impressive while one is getting away with a crime than when one's home is invaded by the JC Penny-suit men wearing mirrored sunglasses, the interrogator must strive to maintain the initiative applying appropriate interrogation techniques through the exercise of self-control; by taking advantage of the source's weaknesses as they become apparent; and by continuously displaying an attitude of confidence and self-assurance. The interrogator, however, is 'supposed' to never take advantage of your weaknesses to the extent that the interrogation involves threats, insults, torture or exposure to unpleasant or inhumane treatment of any kind. Remember, the keyword is supposed. @2 It is possible for the interrogator to lose the initiative during the interrogation of a source. If this should occur, he will probably postpone the interrogation and reassess the situation. If the interrogation is resumed, a different interrogator will probably be introduced. Following are some examples of loss of initiative: @1* The interrogator becomes angry and completely loses his self-control because of the arrogant actions of the source (such as the unbuttoning of a jacket to reveal "Secret Service Sucks" spray painted onto the source's T-shirt.) As a result, the interrogator loses sight of his objective and concentrates his efforts on humbling the source. @2* During the interrogation the interrogator fails to note significant discrepancies in the source's story. The interrogator may lose his initiative as the source gains confidence from his success and resorts to further deception, leading the interrogator away from his objective. @2* The interrogator becomes overly friendly with the source and allows him to lead the interrogation. The source reports only what he believes to be important and neglects several significant items of info which could have been obtained had the interrogator maintained the initiative. @2 PHASES OF INTERROGATION: ======================== Approach Phase: --------------- Regardless of the type of source you are and your outward personality, you do possess weaknesses which, if recognized by the interrogator, can be exploited. A human being is likely to: @4 o Talk, especially after harrowing experiences o Show deference when confronted by superior authority o Rationalize acts about which he feels guilty o Lack the ability to apply or to remember lessons he may have been taught regarding security if confronted with a disorganized or a 4 strange situation. o Cooperate with those who have control over him o Attach less importance to a topic which the interrogator demonstrates identical or related experiences and knowledge o Appreciate flattery and exoneration from guilt o Cooperate readily when given material rewards o Cooperate readily when treated as an equal @2 TECHNIQUES: =========== "File and Dossier" ---------------- @1 The interrogator prepares a dossier containing all available info obtained from records and docs concerning you. Careful arrangement of the material with- in the file may give the illusion that it contains more data than is actually there. The file may be "padded" with extra paper, if necessary. Index tabs with titles such as "education", "employment", "criminal record", "bulletin boards", "violated computer systems", and others are particularly effective for this purpose. The interrogtor will confront you with the dossier at the beginning of the interrogation and explain that "intelligence" has provided a complete record of every significant happening in your life; therefore, it would be useless to resist interrogation. The interrogator may read a few selected bits of known data to further impress you. If the technique is successful, you will be impressed with and more importantly, terrified by the "voluminous" file, conclude that everything is known, and resign to complete cooperation. @5 "We know ALL"@1 ----------- This technique may be employed in conjunction with the above or by itself. The interrogator must first become thoroughly familiar with the available data concerning you. To begin the interrogation, the interrogator asks questions based on his known data. When you hesitate, refuse to answer, or provide an incomplete or incorrect reply, the interrogator himself provides the detailed answer. Through the careful use of the limited number of known details, the interrogator may convince you that all the info is already known; therefore, your answers to the questions are of no consequence. When you begin to give accurate and complete information, the interrogator interjects questions designed to gain the needed info. Questions to which answers are already known are also asked to test you and to maintain the deception that all the info is already known. A VERY effective technique I might add. @3 "Rapid Fire"@1 ---------- This approach technique involves a psychological ploy based on the principles that: @4 * Everyone likes to be heard when they speak; and@1 * It is confusing to be interrupted in mid-sentence with an unrelated question. This technique may be used with one, or simultaneously by two or more interrogators in questioning the same source. In employing this technique the interrogator asks a series of questions in such a manner that you do not have time to answer a question completely before the next question is asked. This tends to confuse you and you are apt to contradict yourself, as you have little time to prepare your answers. The interrogator then confronts you with the inconsistencies, causing further contradictions. In many instances you will begin to talk freely in an attempt to explain yourself and deny the inconsistencies pointed out by the interrogator. In attempting to explain your answers, you are likely to reveal more than you intend, thus creating additional leads for the interrogator. @6 "Mutt and Jeff"@1 ------------- This technique involves a psychological ploy which takes advantage of the natural uncertainty and guilt which a source has as a result of being detained and questioned. Use of this technique necessitates the employment of two experienced interrogators who are convincing as actors. Basically, the two interrogators will display opposing personalities and attitudes towards you. For example the first interrogator is very formal and displays an unsympathetic attitude. This is to make you feel cut off from your friends. At the time when you act hopeless and alone, the second interrogator appears (having received his cue by a signal, and is hidden from you), scolds the first interrogator for his harsh behavior and orders him from the room. He then apologizes to soothe you, perhaps offering coffee and a cigarette. He explains that the actions of the first interrogator were largely the result of an inferior intellect and lack of human sensitivity. The inference is created that the other interrogator and you have in common a high degree of intelligence and an awareness of human sensitivity, above and beyond that of the first interrogator. You are normally inclined to have a feeling of gratitude towards the second interrogator, who continues to show a sympathetic attitude in an effort to increase the rapport and control for the questioning which will follow. Should your cooperativeness begin to fade, the second interrogator can hint that since he is of high rank, having many other duties, he cannot afford to waste time on an uncooperative source. He may broadly infer that the first interrogator might return to continue the questioning. When used against the proper source, this trick will normally gain complete cooperation for the interrogation. @7 "Repetition"@1 ---------- Repetition is used to induce cooperation from a hostile source. The inter- rogator listens carefully to your answer to a question, and then repeats both the question and answer several times. He does this with each succeeding question until you become so bored with the procedure that you answer the question fully and truthfully to satisfy the interrogator and to gain relief from the monotony of this method of questioning. The repetition technique will generally not work when employed against introverted sources or those having great self control. @4 "Pride and Ego"@1 ------------- This technique works effectively on many phreaks and hackers due to the fact that many are so damn egotistical. The strategy is to trick you into revealing desired information by flattering you. It is effective with sources who have displayed weaknesses or feelings of inferiority. The interrogator accuses you of weakness or implies that you are unable to do a certain thing. The proud or egotistical source will jump to the defensive. An example of an opening question for this technique may be: "Why would you own a blue box when you have absolutely no idea how to use one?" or, "Why do you hack VMS systems if you can't do a damn thing once you're inside of one?" It provides you with the opportunity to show someone that you have "brains" and in doing so, you give the interrogator more information than you should have. @3 "Silent"@1 ------ The Silent technique may be successful when used against either the nervous, or the confident-type source. When employing this technique, the interrogator says nothing to you, but looks you squarely in the eye, probably with a slight smile on his face. It is important for the interrogator not to look away from you, but force you to break eye contact first. You will become nervous, begin to shift around in your chair, and look away. If you ask questions the interrogator probably will not answer them until he is ready to break the silence. A source may blurt out questions such as, "What the hell do you want with me". When the interrogator is ready to break the silence, he may do so with some quite nonchalant questions such as, "You've been logging on to our system for a long time now haven't you? Did you hack the passwords yourself?". In some cases the interrogator will use several approach techniques concurrently, or in succession. QUESTIONS: ========== There are various questions that the interrogator may ask you: * Prepared questions: When the topic under inquiry is very technical or when legal aspects of the interrogation require preciseness, the interrogator will have a list of prepared questions to follow during the interrogation. * Control questions: To maintain control and to check on the truthfulness of a source, the normal questions will be mixed with control questions-those with known answers. If you fail to answer these questions, or answer wrong, it will indicate that you are either not knowledgeable in the topic or that you are lying. * Nonpertinent questions: Sometimes it is necessary for the interrogator to keep the true objective of the interrogation from you. By carefully blending pertinent questions with nonpertinent questions, the interrogator can conceal the true purpose of the inquiry. * Direct and leading questions: The manner in which the questions are worded has a direct bearing on your response. A question may be posed in a number of ways: o "What system did you hack into on 11/11/86?" o "Did you break into General Dynamics' computer on 11/11/86?" o "You did break into GD's computer on 11/11/86?" o "You didn't break into GD'S computer on 11/11/86, did you?" PSYCHOLOGY IN INTERROGATION: ============================ The interrogator will watch for various psychological responses from you during an interrogation. Some of these are: * Rationalization: Creating plausible excuses or explanations for one's acts without being aware that these excuses or explanations are way off the [obvious] reality. * Identification: To identify with and mimic a mental image of some one important to you. * Compensation: Trying to make up for a psychological weakness by building up or exaggerating a psychological strength. * Exhibitionism: Showing off, bragging, etc. * Fear, Anger, Frustration, etc. Of course when being interrogated, you should remain as emotionless as possible and never show anger, or get upset (NEVER inflict physical abuse upon the unsuspecting interrogator. This only creates tension between both the inter- rogator and yourself). Your every move, every response, every action is noted and used by the interrogator to get you to screw up and give him what he wants. There can be two main objectives that you can obtain when being interrogated. The first is to find ways to force the interrogator to lose his initiative. You can do this in many ways. A few that come to mind are: Repeat everything the interrogator says. Mimic the interrogator. Laugh at the interrogator. Basically piss the interrogator off and make him so mad that he loses sight of his objective. This may however, get you in deeper trouble, but it may give you extra time while another interrogator is found. Lie like hell to the interrogator and piss him off. Such as the pathological liar gimmick: "I broke into the NSA's computer, yeah, and then used their network to get into the presidents private computer yeah that's it, the password was uh...Bonzo, yeah, and then used it to take control of a satellite used for Star Wars, and made it land right on top of the Kremlin, yeah that's the ticket!" You can also change the subject over and over again to totally unrelated things such as: its a nice day out today, hows the wife and kids, how about some food, who do you think is going to the superbowl, etc. The other and probably better objective is simply to pretend to fall for any of the various techniques used against you and feed the interrogator more and more bullshit, of course being very sincere. This way he gets totally bogus information while thinking you are cooperating fully. Well, I hope you never have to put this article to use in a legal manner, but you would be surprised how everyday you are interrogated without even realizing it by normal people who probably don't realize they are interrogating you! @2 This was taken from the DevCon Conference in Denver U.S.A. This were some of @1the features of the meeting. A bit old but interesting thought i would include it. ------------------------------------------------------------------------------------- @2TITLE: 1991 North American Amiga Devcon Information @3Devcon Statistics @1* 265 attendees from six countries U.S.A Canada Germany France Austria Australia * Over 800 pages of documentation @2 * 4 disks of example code @1 * 1991 is the first year in which Commodore is hosting back-to-back developer conferences in the U.S. and Europe. The objective is to provide the most current information to the entire developer community. @4USA Marketing @1(Amiga in Professional Markets and Education and Consumer Markets) David Archambault, Director of Marketing for Commodore Business Marchines, U.S. reviewed current and future marketing plans for the Amiga. David announced that the A3000 Power-Up Program has been extended until October 31, 1991. The plan offers a trade-up value towards the purchase of an A3000 of up to $1500 on any 8-bit computer system sold by Commodore. Also announced were print advertisements scheduled for fall placement that target to the professional video and presentation markets. Mr. Archambault also brought the developers up to date on the current status of the Amiga market: @5A3000s are substantially outselling the A2000.@1 The major thrust of Commodore's professional marketing will be on the A3000. Two vertical markets, professional video and presentation creation are the focus for current advertising and promotion campaigns. Commodore has invested more market resources to the video segment than any other vertical market, an effort that has had dramatic success - Commodore can claim up to a 70% market share of the professional video market. Commodore's market research shows that 15% of A2000/A3000 buyers purchase their unit for presentation creation. This shift in product use has been seen over the past twelve months. CommodoreExpress (tm) (the joint customer service organization of Federal Express and Commodore) covers A500 sales, as well as the high-end A2000 and A3000. The customer service provided by Commodore Express has reached a @599% satisfaction rate with callers.@1 New marketing programs under development for the A500 are aimed at current 8-bit users, educators and parents of children with game machines, and center on a lower price point. One of the benefits expected is a future increase in high-end unit sales, as many A500 owners eventually "trade up" to the A2000/A3000 series. Programs for the education market will include continued contact with educators and students already made aware of the Amiga. UNIX will continue as a key thrust of educational marketing, as will courseware and training based on CDTV and AmigaVision. Commodore U.S. will be aggressively targeting the training and kiosk markets, as a substantial opportunity is seen for multiple unit sales. Currently in development is an advertising and promotional campaign targeted to Fortune 1000 human resource and manufacturing professionals, typically the two top users of computer-based skills training materials. @6CDTV@1 Members of Commodore's Special Projects Group spoke at eight devcon sessions. Gail Wellington, Director of Special Projects, reviewed current marketing plans with the developers. Promotion in the U.S. will include a major launch in key test markets, the largest being San Francisco. An aggressive television and print advertising run is scheduled along with a direct mail campaign. A continuing geographically targetted marketing campaign is being planned. It is expected that 10-15 major markets will be launched in the U.S. by Christmas. A similar campaign, on a national level, is being planned for the United Kingdom. During a recent U.K. promotional campaign fully 80% of respondents who visited the store(s) carrying CDTV purchased a unit. Ms. Wellington also announced Commodore's plans to bundle Groliers New Electronic Encyclopedia and Psygnosis' Lemmings with every CDTV unit in the U.S.. Groliers New electronic Encyclopedia is one of the best selling CD-based titles, according to industry analysts. Please see the accompanying article "20 Most Frequenty Asked Questions About Developing for CDTV" for further information.) @7Release 2.0 Enchancer Kits@1 One of the most popular announcements at the Amiga Developers Conference was Commdore's plans to make AmigaDOS Release 2.0 Enchancer Kits available starting in October. In the United States, a full update to Release 2 (including Release 2 Kickstart ROMs) will be made available through Service Centers. Manufacturing plans include a controlled production phase-in of Release 2 on all current Amiga models. Commodore has worked closely with Amiga software developers to ensure compatability of software with Release 2. Over 300 Amiga software titles have signed up for Commodore's "Release 2 Compatible" sticker program (for a list of titles, contact: Beth Rodriguez, Commodore Applications and Technical Support, (215) 431-9100). TITLE: The following is Jeff Scherb's opening address. 1991 Amiga Developer's Conference, Denver, Colorado Keynote Address Jeff Scherb Vice President, Applications & Technical Support A lot has happened since we were together last year at the Atlanta Devcon. I spent a great deal of time thinking about this year's keynote address, and in going over the events of the past year, I was very surprised to see how much we at Commodore and you as developers have accomplished. We often lose sight of the progress of the war because of our particular daily battle, and I think it's worthwhile to take a few minutes to review what we've accomplished over the last year. @4It's been a very good year for us.@1 @2 - We are now getting the press coverage we deserve. The Amiga is finally being recognized as a powerful and cost-effective alternative to the PC and Macintosh. We are getting noticed by the professional computing community. - The A3000 is shipping in volume. The recent "A3000 Power Up" sales promotion run by Commodore in the US has exceeded all of our expectations, and has, in fact, resulted in a backlog of orders for the machine. - The A500 continues to gain momentum, particularly in Europe. Many believe that the 500 is now poised to repeat the success of the Commodore 64. - CDTV is shipping, to tremendous press reviews. Over 100 titles are already available for the machine. The press now defines the "interactive multimedia player" machine generically as CDTV, rather than CD-I as it did a year ago. We are now the leader that the "other guys" have to follow. - We are now shipping Amiga running AT&T System V, Release 4 UNIX. This is one of the earliest commercial implementations of V.4, and our implementation includes Open Look and color X Windows running on the University of Lowell graphics card. Over 150 applications are already available for the machine. - The A3000T "tower" machine is now shipping - this elevates Amiga expandability and performance to new levels. - AmigaDOS 2.0 is now finished, and ROMS are being manufactured. - Over 1000 developers are registered in the CATS-US Developer support program. Over 500 are registered in the support program in Europe. This is a significant increase over last year. - There are more developers attending this year's developer conference than last year. - Commodore continues to be profitable, and just closed the fiscal year at over $1 billion, for the first time since the '64 days. - In the next month or two, we expect to ship the 3 millionth Amiga! So we all have good reason to reflect back on the year since the last developer's conference and feel very good about our accomplishments. There's much more coming, in terms of new hardware and software, and we'll tell you about some of them over the course of this week's conference. I won't steal the thunder of the session speakers by giving you any details now. Let's turn to the present - where should you developers focus your efforts to make 1992 an even better year? - First, make sure you are strong in the areas of the world where Commodore is strong. You will see from our annual report that Commodore does about 85 percent of its business in Europe. If you don't have good European distribution, or your product is not available in the local European languages, you are missing out on a very large market. - Support AmigaDOS 2.0 now! The time has come. We will be shipping machines with 2.0 in ROM very soon, and the time for you to release 2.0 compatible upgrades is now, if you haven't done it already. - Continue your focus on quality. In general, Amiga software is of much better quality now than it was a year ago, but we all need to continually focus on quality. CATS is here to help you. That's the only reason we exist. Please take advantage of the services we offer. This year, CATS has released more developer tools and documentation than in any other year. Here are a few examples: - The User Interface Style Guide will help you create more intuitive, easy to use, and standard user interfaces, for your applications. - The Application Installer, available from CATS for free distribution with your applications, provides a standard and simple way for your users to install their applications on their hard disks. Use it. Plan to attend the session this week covering this new tool. - AppShell, a development tool designed to serve as a sample application and a basis for the event processing code in your applications, is available now. Take advantage of this tools to speed you application development. - The ARexx development guide will help you add this important interprocess language capability to your applications. You can buy this manual at the Devcon Store this week. - We now have AmigaGuide, a hypertext development and runtime system, available to you for inclusion in your applications. Using this tool, you can easily add hotkey hyertext-linked help text to your applications. Be sure to attend the session on AmigaGuide to learn all about this new tool. - Most of the 2.0 ROM Kernel Reference Manuals are finished and either are available now at the Devcon Store, or are in the final printing stages at Addison-Wesley. - How many of you are using Enforcer and Mungwall? Why didn't everyone raise their hands? Every developer should be using these debugging tools as part of their normal routine. MS-DOS and Mac developers can only dream of powerful tools like this, since they can't be implemented on those primitive computers. Make sure you take advantage of these tools. CATS has quite a few other projects in the work to help make you more productive in developing applications: - As I said before, if you're not in Europe, you need to be. "Crossing Borders," a new reference book to be available from CATS early this fall, takes a "cookbook" approach to getting to Europe. How do you get distribution? Support? Translation of your manuals and programs? Crossing Borders is the manual that will help you answer these questions. Make sure you get your copy as soon as they're ready. - We're putting the Amiga developer docs on CD-ROM, using our own AmigaGuide hypertext system. Using this you'll be able to integrate this online reference to the Amiga operating system and hardware into your favorite text editor; you can call up OS function definitions while you're programming, and using the cut-and-paste features, move examples directly from the documentation into your code. This should be available sometime this fall, and you can see a demo of it this week in the hardware lab. - We're arranging special Developer/Distributor meetings to help you meet the European distributors and gain distribution in Europe. The first of these will be held this year at Amiga '91 Cologne, the largest Amiga show in the world. Last year, this show drew 60,000 people. You'll be getting a mailing from CATS with information on these meetings next week. We've got a great Devcon planned for you; let's look at some of the highlights: - Several sessions on new hardware are being held today; - we have a lot of detailed CDTV sessions for you; - a presentation by a translation service that can help you move your applications to Europe; - several sessions by Commodore's US marketing department, to help you understand where we're going from a marketing point of view in the US; - a session on finding the right European distributor, by CATS Applications Manager, Europe, Wolfgang Trompetter; - and many other technical hardware and software sessions. That's it verbatim as delivered (less two linefeeds.) That completes what we can say at this time. Tune in Sept 10th for word of Developers Choice award winners. (This is after the Milan DevCon.) Here's some news on the 040 boards out there. I think everyone should get one! time has to change 68000 is to slow!!!! ----------------------------------------------------------------------------------- Summary: Issues on dealing with copyback caches in the 68040 and AmigaOS 2.0 Date: 30 May 91 18:48:15 GMT Reply-To: mks@cbmvax.commodore.com (Michael Sinz) Organization: Commodore, West Chester, PA *** 68040 CPU Compatibility Warning *** Now that the 68040 CPU is available, it will not be long before it is available on the Amiga. In fact, in many Amiga magazines there are already ads for 68040 CPU cards. With the 68040, you get a much faster and more powerful CPU. It has 4K of cache memory for instructions and another 4K for data. The reason these are two separate caches is so that the CPU core can access data while it is accessing instructions. (That is, it can do both *at the same time*) Just the fact that the caches are so much larger can give software that loads and then runs code some problems. However, this is not the worst case. The 68040 data cache has a mode that makes the machine run *much* faster in most cases. It is called CopyBack. CopyBack means that when a program writes data to memory, it goes into the cache but *not* into the physical RAM. That means that if something was to read that RAM and it did not go through the data cache on the 68040, it will see old data. The two main examples of this are DMA devices and the instruction reading of the CPU itself. This means that even if the instruction cache is cleared, if you write to memory and then try to execute that code it may not be in physical RAM yet and the instruction read from RAM will be the stale data. Simply put: If you have the CPU store instructions into memory that you wish to execute later, you *must* clear the caches if you wish to work with 68040 caching modes. AmigaOS 2.0 correctly clears the caches as needed after it does the LoadSeg() of a program. Applications need to do the same if they create code at run-time. One such example was the article on multiple processes in AmigaMail. What is needed is that just before the call to CreateProc() that a call to the EXEC V37 CacheClearU() function is executed. In C that would be: extern struct ExecBase *SysBase; : : : /* We have just created a fake seglist and wish to start it */ /* If we are in 2.0, call CacheClearU() before CreateProc() */ if (SysBase->LibNode.lib_Version >= 37) CacheClearU(); /* Now do the CreateProc() call... */ proc=CreateProc(... /* whatever your call is like */ ...); : : : For those of you programming in assembly: * ******************************************************************************* * * Check to see if we are running in V37 ROM or better. If so, * we want to call CacheClearU() to make sure we are safe on future * hardware such as the 68040. This section of code assumes that * a6 points at ExecBase. a0/a1/d0/d1 are trashed in CacheClearU() * cmpi.w #37,LIB_VERSION(a6) ; Check if exec is >= V37 bcs.s TooOld ; If less than V37, too old... jsr _LVOCacheClearU(a6) ; Clear the cache... TooOld: * ******************************************************************************* * The above will keep the code working pre-2.0 but will do the correct operations in 2.0. Note that while this would mean that your code could not work on a 68040 without the final 2.0 release, it is not much of a concern since pre-2.0 versions of the OS could not correctly run with the 68040 and will not work if the 68040 caches are turned on in CopyBack mode. Note that CreateProc() is not the only time this could be a problem. Whenever you create code (or load code) that is not 100% done only via LoadSeg() you will need to call CacheClearU(). Many input.device handlers have been known to allocate and copy up the handler code and then exit back to the system. These programs also need to have this call in them. The other major case that can cause problems is with DMA devices. Since DMA devices read/write data to memory directly, caches need to be flushed as needed. For example, if a DMA device was about to read RAM via DMA, it would need to call CachePreDMA() to make sure that caches have written to memory and that all is safe. If a DMA device is about to write to memory, it should call CachePreDMA() *before* the write, to make sure that no cache data is still left to be written to RAM, then do the DMA, and finally call CachePostDMA(). In addition, CachePreDMA() and CachePostDMA() gives the OS the chance to tell the DMA device that the physical addresses and memory sizes are not the same. While currently this can not happen, the future may bring such things as virtual memory and thus it would be needed. See the autodocs for more information on these calls. -- Michael Sinz Operating Systems Development Group Commodore-Amiga, Inc. /----------------------------------------------------------------------\ | /// Michael Sinz - Amiga Software Engineer | | /// Operating System Development Group | | /// BIX: msinz UUNET: rutgers!cbmvax!mks | |\\\/// | | \XX/ Quantum Physics: The Dreams that Stuff is made of. | \----------------------------------------------------------------------/ >From: vinsci@nic.funet.fi (Leonard Norrgard) Subject: Re: 68040 Compatibility Warning Message-ID: In-Reply-To: mks@cbmvax.commodore.com's message of 30 May 91 18:48:15 GMT >Note that CreateProc() is not the only time this could be a >problem. Whenever you create code (or load code) that is not 100% >done only via LoadSeg() you will need to call CacheClearU(). >Many input.device handlers have been known to allocate and copy >up the handler code and then exit back to the system. These >programs also need to have this call in them. NOTE: If you use SAS/C and link with cback.o you'll have to rewrite cback.a to fix this. As it is now it is a likely crash under '040. (cback.a allocates a piece of memory and copies code to it, to be run at program exit). -- Leonard >From: kskelm@happy.colorado.edu Subject: Re: 68040 Compatibility Warning In article <22049@cbmvax.commodore.com>, mks@cbmvax.commodore.com (Michael Sinz) writes: > AmigaOS 2.0 correctly clears the caches as needed after it does > the LoadSeg() of a program. Applications need to do the same if > they create code at run-time. One such example was the article > on multiple processes in AmigaMail. What is needed is that just > before the call to CreateProc() that a call to the EXEC V37 > CacheClearU() function is executed. In C that would be: > Okay, question: Does CacheClearU() execute a couple of special instructions, or does it execute, say, a whole pile of NOPs, enough to "unload" anything else that may have been in the Instruction Cache? What a mess. Yours is a position I do not envy! :) +------------------------------------------------------------+ | /// Kevin "Visionary will be done RSN" Kelm | | /// kskelm@happy.colorado.edu | | \\\/// "Reality is subjective-- if you can make your own, | | \XX/ then who's crazy? That's entertainment software!"-me | | C code run. Run, code, run--PLEASE! | +------------------------------------------------------------+ >From: mks@cbmvax.commodore.com (Michael Sinz) Subject: Re: 68040 Compatibility Warning Reply-To: mks@cbmvax.commodore.com (Michael Sinz) Organization: Commodore, West Chester, PA In article <1991May31.141855.1@happy.colorado.edu> kskelm@happy.colorado.edu writes: >In article <22049@cbmvax.commodore.com>, mks@cbmvax.commodore.com (Michael Sinz) writes: >> AmigaOS 2.0 correctly clears the caches as needed after it does >> the LoadSeg() of a program. Applications need to do the same if >> they create code at run-time. One such example was the article >> on multiple processes in AmigaMail. What is needed is that just >> before the call to CreateProc() that a call to the EXEC V37 >> CacheClearU() function is executed. In C that would be: > Okay, question: Does CacheClearU() execute a couple of special >instructions, or does it execute, say, a whole pile of NOPs, enough to "unload" >anything else that may have been in the Instruction Cache? CacheClearU() does the "right thing" depending on the processor. With the 68040, it will do the cache flush on instruction caches and a cache push-back on the data cache. > What a mess. Yours is a position I do not envy! :) Yes, this is a mess. It is even more of a mess when you start to look at all of the kludges I will have to do to make many software packages work. (And the performance hit these kludges bring with them) -- Michael Sinz Operating Systems Development Group Commodore-Amiga, Inc. Heres the latest benchmark tests. SOme startling results, technology changes everyday! From comp.benchmarks Thu Mar 19 21:29:03 1992 Subject: flops.c results Organization: Naval Ocean Systems Center, San Diego FLOPS C Program (double precision) Version 1.1, 21 Feb 1992 FLOPS C Program (double precision) Version 1.2, 29 Feb 1992 Weightings: FADD 40.38%, FSUB 23.31%, FMUL 26.92%, FDIV 9.62%. Results as of 14 Mar 1992: System Compiler CPU/FPU CPU Scalar NOTE FPU MFLOPS (MHZ) HP 9000/730 cc +OS +O3 -W1,-a,archive PA-RISC 66. 26.7352 1 HP 9000/720 HP-UX 8.05, cc -O PA-RISC 50.0 20.0772 1 HP 9000/720 HP-UX 8.05, cc -O -W1,-a, archive +DA1.1 +DS1.1a +r PA-RISC 50.0 19.5857 2 SGI 4D/420 one processor, cc -O1 R3000/R3010 40.0 18.1572 3 MIPS RC6380 cc3.0 -O3 -mips2 R6000/ 60.0 17.4 4 IBM RS/6000 550 gcc 2.0, -O2 -DUNIX RISC 42.0 16.4 22 IBM RS/6000 550 xlc 1.2, -O -DUNIX RISC 42.0 15.6 22 IBM RS/6000 550 cc, cc -O RISC 42.0 15.5689 5 MIPS RC6280 cc -O4 -mips2 R6000/ 60.0 11.2462 6 SGI 4D/310 Irix 4.0.1, cc -O3 R3000/ ---- 9.3525 2 IBM RS/6000 530 xlc, cc -O RISC ---- 9.0124 7 IBM ES/3090-600S HC 2.1 t ----------- 66. 8.1250 8 SPARCstation 2 SC1.0, cc -V -DUNIX -fast -O4 -Bstatic -Qoption iropt -l9 SPARC 40.0 7.1239 9 SPARCstation 2 SC1.0, cc -V -DUNIX -fast -O4 -Bstatic SPARC 40.0 6.6622 9 SPARCstation 2 gcc2 -O2 -funroll-loops SPARC 40.0 6.4 5 SPARCstation 2 SunOS 4.1.1, gcc2 -O2 -funroll-all-loops SPARC 40.0 6.2967 16 SPARCstation 2 SunOS 4.1.1, gcc2 -O2 -funroll-loops SPARC 40.0 6.1538 16 SPARCstation 2 SC1.0, cc -O4 SPARC 40.0 6.0938 5 SGI IRIS 4D/25 cc -O R3000/ ---- 6.0395 7 SPARCstation 2 SunOS 4.1.1, cc -DROPT -dalign SPARC 40.0 5.9611 12 DEC 5100 cc -DUNIX -O2 ------------ ---- 5.8324 24 SPARCstation 2 SunOS 4.1.1, cc -DROPT SPARC 40.0 5.6368 12 Sun IPX SunOS 4.1.1, gcc2 -O2 -funroll-loops SPARC ---- 5.2792 10 Sun IPX SunOS 4.1.1, gcc2 -O2 -funroll-all-loops SPARC ---- 5.2393 10 DECstation 3100 Ultrix 4.2, cc -O R2000/ ---- 5.1232 11 SPARCstation 2 SunOS 4.1.1, cc -O2 SPARC 40.0 4.9228 12 SPARCstation 2 SunOS 4.1.1, gcc2 -O2 SPARC 40.0 4.9211 16 Sun 4/330 gcc2 -O2 -funroll-loops SPARC ---- 4.8903 13 Convex C120 cc -O2 ----------- ---- 4.8750 17 SPARCstation 2 SunOS 4.1.1, cc -O SPARC 40.0 4.8680 12 Sun 4/370 SunOS 4.1.1, gcc2 -O2 -funroll-loops SPARC 25.0 4.8636 10 Sun 4/370 SunOS 4.1.1, gcc2 -O2 -funroll-all-loops SPARC 25.0 4.8223 10 SPARCserver 490 SunOS 4.1.1, cc -O SPARC ---- 4.7402 12 SPARCserver 490 SunOS 4.1.1, cc -O2 SPARC ---- 4.6902 12 SPARCstation 2 cc -O4 SPARC 40.0 4.5 5 SPARCstation 2 SunOS 4.1.1, cc -O4 SPARC 40.0 4.4435 12 SPARCstation 2 SunOS 4.1.1, cc -O3 SPARC 40.0 4.4416 12 Sun IPX SunOS 4.1.1, gcc2 -O2 SPARC ---- 4.4413 10 Sun IPX SunOS 4.1.1, cc -O SPARC ---- 4.4068 10 SPARCstation 2 SunOS 4.1.1, cc -O1 SPARC 40.0 3.6950 12 Sun 4/370 SunOS 4.1.1, cc -O SPARC 25.0 3.6879 10 Sun IPX SunOS 4.1.1, cc -O4 SPARC ---- 3.6771 10 Amiga/CSA Magnum Aztec C 5.2a/m8.lib ROPT 68040/68040 33.3 3.5982 25 SPARCserver 490 SunOS 4.1.1, cc -O1 SPARC ---- 3.4923 12 SPARCstation 2 SunOS 4.1.1, gcc2 -O SPARC 40.0 3.4494 16 HP 9000/835 cc +O3 -W1,-a,-archive PA-RISC 1.0 25.0 3.3909 8 Sun 4/370 SunOS 4.1.1, gcc2 -O2 SPARC 25.0 3.3712 10 Sun IPX SunOS 4.1.1, gcc2 -O SPARC ---- 3.2790 10 SPARCstation 2 SunOS 4.1.1, cc SPARC 40.0 3.2177 12 @2Amiga/CSA Magnum@1 Aztec C 5.2a/m8.lib ROPT 68040/68040 25.0 2.6952 25 HP 9000/380 cc +O3 -W1,-a,archive 68040/68040 25.0 2.6490 1 Sun 4/330 SunOS, cc -O4 SPARC ---- 2.6153 13 Sun 4/370 SunOS 4.1.1, cc -O4 SPARC 25.0 2.6142 10 SPARCserver 490 SunOS 4.1.1, cc SPARC ---- 2.6052 12 NeXTstation gcc 1.36, cc -O 68040/68040 25.0 2.4158 5 @2Amiga/CSA Magnum@1 Aztec C 5.2a/m8.lib 68040/68040 33.3 2.3572 25 SPARCstation 1+ SunOS 4.1.1, gcc2 -O2 -funroll-loops SPARC ---- 2.2003 10 SPARCstation 1+ SunOS 4.1.1, gcc2 -O2 -funroll-all-loops SPARC ---- 2.1956 10 Vega 486 Borland C++ V3.0/large 80486/80486 50.0 2.14 21 SPARCstation 2 SunOS 4.1.1, gcc 1.40 -O SPARC 40.0 2.0786 16 Sun 4/370 SunOS 4.1.1, gcc2 -O SPARC 25.0 2.0479 10 SPARCstation IPC SunOS 4.1.1, cc -O SPARC ---- 1.8364 11 SPARCstation 1+ SunOS 4.1.1, cc -O SPARC ---- 1.8315 11 SPARCstation 1+ SunOS 4.1.1, cc -O SPARC ---- 1.8315 10 @2Amiga/CSA Magnum@1 Aztec C 5.2a/m8.lib 68040/68040 25.0 1.7993 25 Vega 486 Borland C++ V3.0/small 80486/80486 50.0 1.78 21 SPARCstation 1 SunOS 4.1.1, gcc2 -O2 -funroll-loops SPARC ---- 1.7450 10 SPARCstation 1 SunOS 4.1.1, gcc2 -O2 -funroll-all-loops SPARC ---- 1.7440 10 SPARCstation 1+ SunOS 4.1.1, gcc2 -O2 SPARC ---- 1.7007 10 Gateway2000(ISA) MSC7 -Oxaz -G2r -Ob2 -AL 80486/80486 33. 1.5810 20 HD Systems 486 rcc -O, 256K cache 80486/80486 33. 1.5373 14 HD Systems 486 cc -O, 256K cache 80486/80486 33. 1.5113 14 SPARCstation 1 SunOS 4.1.1, cc -O SPARC ---- 1.4689 10 Gateway2000(ISA) MSC7 -Oxaz -G2r -Ob2 -AS 80486/80486 33. 1.4570 20 SPARCstation 1+ SunOS 4.1.1, cc -O4 SPARC ---- 1.4465 10 EC Vega 486 Turbo C++ V1.01/large 80486/80486 33.3 1.4348 12 EC Vega 486 Turbo C++ V1.01/huge 80486/80486 33.3 1.4208 12 SPARCstation 1 SunOS 4.1.1, gcc2 -O2 SPARC ---- 1.4010 10 Sun 4c/20 (SLC) gcc2 -O2 -funroll-loops SPARC ---- 1.3870 13 SPARCstation 1+ SunOS 4.1.1, gcc2 -O SPARC ---- 1.3282 10 HD Systems 486 gcc -O, 256K cache 80486/80486 33. 1.3093 14 EC Vega 486 Turbo C++ V1.01/medium 80486/80486 33.3 1.2939 12 EC Vega 486 gcc 1.39, gcc -O 80486/80486 33.3 1.2286 12 EC Vega 486 Turbo C++ V1.01/small 80486/80486 33.3 1.1897 12 SPARCstation 1 SunOS 4.1.1, cc -O4 SPARC ---- 1.1890 10 EC Vega 486 Turbo C++ V1.01/compact 80486/80486 33.3 1.1694 12 VAX 8650 4.3BSD UNIX, gcc1.37 ----------- 18.0 1.1631 12 VAX 8650 4.3BSD UNIX, gcc1.37 -O ----------- 18.0 1.1364 12 SPARCstation 1 SunOS 4.1.1, gcc2 -O SPARC ---- 1.0915 10 VAX 8650 4.3BSD UNIX, cc -O ----------- 18.0 1.0815 12 EC Vega 486 gcc 1.39, gcc 80486/80486 33.3 1.0113 12 Sun 4c/20 (SLC) SunOS, cc -O4 SPARC ---- 1.0026 13 SPARCstation SLC SunOS 4.1.1, cc -O SPARC ---- 0.9936 11 VAX 8650 4.3BSD UNIX, cc ----------- 18.0 0.9498 12 HP 9000/345 cc +O3 (shared libraries) 68030/68882 50.0 0.8938 23 HP 9000/345 cc +O3 -W1,-a,archive 68030/68882 50.0 0.8935 23 HP 9000/345 gcc2.0 -O 68030/68882 50.0 0.8488 23 @2Amiga 2000/A2630@1 SAS C (Opt)/68882 Inline 68030/68882 30/40 0.694 19 VAX 6310 cc -DUNIX -O2 ----------- ---- 0.6394 24 @2Amiga 2000/MMR@1 Aztec C 5.0a/68882 Inline 68030/68882 33.3 0.5954 12 @2Amiga 2000/MMR@1 Aztec C 3.6a/68882 Inline 68030/68882 33.3 0.5348 12 VAXstation 3100 Ultrix 4.2, cc -O ----------- ---- 0.4997 11 @2Amiga 3000@1 ------------------------- 68030/68882 25.0 0.4381 18 AT 386 SCO UNIX, cc -O (MS) 80386/80387 25.0 0.3989 15 AT 386 SCO UNIX, rcc -O (AT&T) 80386/80387 25.0 0.3927 15 AT 386 SCO UNIX, gcc -O (1.40) 80386/80387 25.0 0.3070 15 VAXstation 2000 Ultrix 4.2, cc -O ----------- ---- 0.1520 11 @2Amiga 2000/MMR@1 Aztec C 3.6a/68882 m.lib 68030/68882 33.3 0.0703 12 Siemans MX2 SINIX Versn 2, cc -lm -O ----------- ---- 0.0516 19 @2Amiga 2000 @1 Aztec C 3.6a/m.lib 68000/----- 7.16 0.0058 12 NOTE: 1 Bo Thide', Swedish Institute of Space Physics, Sweden, bt@irfu.se 2 Timo Suhonen, University of Jyvaskyla, Finland, suhonen@jalka.jyu.fi 3 Michael Jones, Silicon Graphics Inc., USA, mtj@babar.asd.sgi.com 4 John Hawkes, Mips Computer Systems Inc., USA, hawkes@mips.com 5 Michael D Mellinger, Penn State University, USA, melling@cs.psu.edu 6 Markku Kolkka, Tempere University, Finland, mk59200@cc.tut.fi 7 John Stone, University of Missouri, USA, johns@cs.umr.edu 8 Axel Szymanski, Hewlett Packard, USA, axel@hpcuhe.cup.hp.com 9 Keith H. Bierman, Sun MegaSystems, USA, khb@chiba.Eng.Sun.COM 10 Won-Soon Lau, National Univ. of Singapore, engp1186@nuscc.nus.sg 11 Bengt Larsson, Lund Institute of Techn, Sweden, bengtl@maths.lth.se 12 Alfred A. Aburto, NRaD San Diego CA, USA, aburto@marlin.nosc.mil 13 Miles Bader, University of Edinburgh, England, Miles.Bader@ed.ac.uk 14 Mike Miskulin, mmm@qedqcd.rye.ny.us 15 Andy Feibus, amf@amfent.gwinnett.com 16 Phil Woodland, Cambridge University, England, pcw@eng.cam.ac.uk 17 Christer Olsson, Univ. Gothenburg, Sweden, co@bildsun2.mednet.gu.se 18 Roger Uzun, Crash TimeSharing, El Cajon CA, USA, uzun@crash.cts.com 19 Lothar Fritsch, U of Saarland, FRG, fritsch@fsinfo.cs.uni-sb.de 20 Mario, Microsoft, USA, mariogo@microsoft.com 21 Hendrik Groeneveld, Maverick International Inc., USA, rick@mav.com 22 Bill Hay,IBM T.J. Watson Research Center,hay@torolab2.torolab.ibm.com 23 Meinhard E. Mayer, UC Irvine, CA, USA, hardy@golem.ps.uci.edu 24 Todd McDaniel, scooter@emunix.emich.edu 25 Steve Kelsey, CSA, San Diego, CA, USA, 'skelsey' on BIX. ------------------------------------------------------------------------------------- Notice that the fastest 040 is only 3.5982 MFLOPS. well only the CSA was tested. GVP's is around 5.1 MFLOPS and the new PP&S one as i am told goes 8.5 MFLOPS! at 33MHZ PP&S plans a release of the 40 MHZ in the next few months. THis would put us past the spacs and sun workstations! Oh just wanted to mention IBM SUCKS!!!!! RISC [Reduced Instruction Set Chip] will most not likely be used in the future for computer operating systems but you will see them in printers, monitors and other periphal equipment. Synadex / RiFt | cANADa @2B.O.B. @1 01-MARCH-1992 @27TH HEAVEN@1 @2THE NETHERLANDS@1 @2+31-(0)70-3876294@1 @4 THE DUTCH SCENE...@1 @3THIS IS A MESSAGE FROM B.O.B., FOR UTOPIA@1 @2I STARTED A BBS ABOUTH THREE MONTH AGO AND JOINED THE PHOBI/\ ABOUTH TWO WEEKS LATER. THE PHOBIA ARE REALLY COOL, AT FIRST I GOT A CALL FROM `THE PUNISHER' (CODER). ALL WENT PRETTY FAST FROM THAT DAY ON. HE ASKED ME FOR A GOOD BBS LIST IN THE NETHERLANDS AND SO I GAVE HIM SOME PHONE NUMBERS. @1 AFTER A WEEK OR SO HE ASKED ME IF I WOULD LIKE TO BE A MEMBER OF THE PHOBI/\... I WAS INDEPENDANT AND WASN'T REALY LOOKING FOR A GROUP, BUT I DECIDED TO JOIN AND SINCE THAT DAY I HAVE BEEN THE DUTCH H.Q. @2 I RECEIVED A BBS DEMO FROM BLUE MARLIN (WHICH IS NO LONGER A PHOBIA BOARD) I LIKED IT VERY MUCH, AND ASKED THE GUYZ FROM THE GROUP IF THEY COULD MAKE ONE FOR MY BBS. AT THAT TIME THEY WERE PRETTY BUSY MAKING DEMO'S FOR OTHER BBS'S, SO I HAD TO WAIT A WHILE. @5PUNISHER UPLOADED TWO OTHER DEMO'S PHOBIA1.EXE AND PHOBIA2.EXE THEY LOOK PRETTY GOOD (SHAME PHOBIA1.EXE DIDN'T CAME BACK TO THE CLI) BUT I LIKED THE PLASMA EFFECTS VERY MUCH. @2 A DAY OR SO LATER DATA-LORE LOGED INTO 7TH HEAVEN (NEVER REALLY GOT A GOOD CPS) AND STARTED TO TRADE A LITTLE...HMMM VERY LITTLE IN FACT, BUT OK IF I HAD A BAD CONNECT I WOULDN'T UPLOAD MUCH TOO. @3 THE BBS WAS GETTING PRETTY HOT AFTER A WEEK OR TWO, SOME GREAT GUYZ WERE SWAPPING COOL SOFTWARE... JUST TO NAME A FEW : >@2 CAPITAL @1 <> SYSOP : KOOS & CO < >@2 SLEEPCITY@1 <> SYSOP : JAF < >@2 THE FOUR ROSES@1 <> SYSOP : CHRIS < AND OFF COURSES MY NUMBER ONE DUDE : >@7 CRASH'S CORNER@1 <> SYSOP : CRASH < THIS GUY IS AWESOME... HE CAN SMELL A CRACK BEFORE IT'S RELEASED, SO TNX CRASH WAY TO GO !!! @5 ONE MONTH AGO I STARTED A PC CONFERENCE, BUT IT DIDN'T REALLY MADE IT...I STILL KEEP TRYING BUT WITHOUT THE HELP OFF SOME COOL TRADERS IT'S IMPOSSIBLE...PC IS GIVING THE AMIGA A REAL RACE FOR THE COOL "BIG" GAMES !!!@1 @2OK NOW I WOULD LIKE TO TELL YOU GUYZ SOMETHING ABOUTH THE DUTCH SCENE:@1 WE HAD SOME BIG LAMERS WITH SOME FUNNY AND WEIRD BEHAVINGS !!! - @2AL BUNDY@1 FROM BUNDY'S PLACE ASKED ANOTHER BBS TO DELETE THREE GUYZ WHICH HAD A BBS IN HIS LOCAL AREA CODE (CHEAP PHONE CALLS) IN EXCHANGE HE WOULD UPLOAD A HIS NEW WAREZ TO THIS SYSOP'S BBS ( @3BUNDY IS LAME AS HELL@1, SO WHY HE PROPOSED THIS I DON'T KNOW HEHEHE) -->> THAT MADE HIM NUMBER ONE LAMER TO ME !!! I MEAN : I HEARD ABOUT SOME WEIRD STORY'S BUT THIS ONE BEATS THEM ALL. -LOTS OFF FAKE ARE COMMING OUT (I HATE FAKES !!!). I MEAN TAKE A LOOK AT JRCOMM TURBO. IT'S THE LAST VERSION WITH SOME SUPPID PROGRAM THAT PUTS YOUR BITPLANES TO ZERO.IT WAS SPREAD ALL OVER THE NETHERLANDS...AND ABROAD ?? -ANOTHER SYSOP, -@2STRANGER FROM UNLIMITED ACCESS@1, IS TRYING TO SET UP A COOL DUTCH GROUP CALLED @3 EXELON@1 HE IS GETTING THE HELP OFF CRASH, CRASH'S CORNER, I HAVEN'T SEEN ANY CRACK YET BUT I THINK W'LL HAVE TO WAIT...I HOPE IT WILL START ROLLING SOON BECAUSE THE NETHERLANDS HAVEN'T GOT A REALLY GOOD GROUP IN SOME WHILE NOW... @3-AT THE TIME THAT THINGS WERE A BIT SLOWING DOWN, WE HAD TO WAIT FOR THE CRACKS, SOME GUYZ MADE A PARAGON INTERFACE WITH WHICH ALL AMI-EXPRESS 1.1V BBS'S COULD RUN DOORS MADE FOR PARAGON...PRETTY COOL IDEA, I'VE GOT SOME GREAT DOORS RUNNING MYSELF NOW AND LIKE TO PLAY THEM ON OTHER BBS'S. @1 -AT THE SAME TIME SOME NICE UTILITIES FOR AMI-EXPRESS CAME OUT @2 -ANOTHER DUTCH >> PIRATE << BBS CALLED THE MAKERS OF AMI- EXPRESS AND WENT TO BECOME THE DUTCH SUPPORT BBS FOR AMI-EXPRESS @1 OKAY THAT'S ABOUT IT FOR NOW... THE SCENE IS GETTING A LITTLE BETTER...SOME GUYZ WERE THINKING TO CHANGE THEIR AMIGA BBS TO A PC BBS, BECAUSE PC IS DOING ONE HELL OF A NICE JOB WITH FAST AND COOL WAREZ.IT'S A SHAME THOSE GAMES ARE SO BIG, ONE HELL OF A JOB FOR TRADERS WHO DOWNLOAD AND UPLOAD WAREZ TO BIG TO PLAY WITHOUT AN HARDDISK... @4 I HOPE THIS FILE IS NOT TO LATE MATEZ .. HEHEHE OK THAT'S ALL FOR NOW. 'TILL NEXT UTOPIA ISSUE! @1 GREETZ TO -PUNISHER (I LIKE YOUR MESSY'S DUDE HEHEHE SHAME ALL THINGS WENT WRONG WITH MY TAPE OF SOME GREAT HOUSE MUSIC, I'VE GOT ANOTHER TAPE HERE AND WILL TRY TO MAIL IT TO YA) @1OKAY DUDEZ B.O.B. FROM 7TH HEAVEN HERE (THE PHOBI/\ DHQ).@2 @2HOLLANDS BIGGEST AND FASTEST BBS WAS BUSTED LAST WEEK@1...THE FOLLOWING CHARGES HAVE BEEN PLACED ON THEM: @31.> COPYRIGHT INFRINGEMENT (MOSTLY GAMES, BUT ALSO HEAVY BUSINESS SOFTWARE LIKE NOVELL WORK STATIONS SOFTWARE ) AND SELLING THE SOFTWARE. @22.> RUNNING A BBS WITH I THINK IT WAS 1.2 GIGA AND LETTING ALL THE USERS DOWNLOADING ALL THE LATEZ CRACKED SOFTWARE (BAD BOYS HEHEHE) @1 @4THE POLICE FROM THE HAGUE (5 MIN. FROM MY HOME: OEPS) HAVE PUT TOGETHER A SPECIAL TEAM TO INVESTIGATE THIS CASE. THE MEMBERS OF STREETLIFE (THE BBS WHICH GOT BUSTED) HAVE LOST ACORDING TO A NEWSPAPER IN HOLLAND (TELEGRAAF) 8 MODEMS, 9 COMPUTERS AND LOTS OF DISKS. @5 8 NATIONAL AND INTERNATIONAL FIRMS HAVE PUT CHARGES AGAINS THEM FOR COPYING COPYRIGHTED SOFTWARE... @1 MY OPINION IS THAT IF THESE GUYZ GET BUSTED THE WHOLE BBS SCENE IN HOLLAND WILL CHANGE, BECAUSE IF THEY GET BUSTED THEN THE COURT CAN JUST THIS BUST FOR OTHER BBS'S WITH CRACKED WAREZ AND EVEN START A NEW LAW WITH IT! ON THE OTHER SIDE IF THEY DON'T GET BUSTED THEN I THINK THE DUTCH SCENE WILL GO BOOMING AGAIN AND THE BBS'S WILL BE SAFE FOR ABOUT 2 TO 3 YEARS. OKAY THAT'S ALL, I HOPE THEY DON'T GET CONVICTED... SAFER FOR ME TOO HEHEHE OKAY SEE YA ALL AROUND THE GLOBE AND REMEMBER IF THEY DON'T HAVE A LAW AGAINST COPYING SOFTWARE THEN NO WORRIES DUDEZ BECAUSE THEY ONLY CAN COMPLAIN ABOUTH IT BUT CAN'T PUT YA BEHIND BARS ... @2GREETZ TO - STRANGER/EXELON CRASH/EXELON KOOS/THE PHOBI/\ JAF & CHRIS (I LOVE THE GVP 68030 DUDEZ HEHEHE) @7L'AID HER, B.O.B. of THE PHOBI/\ @7 UTOPIA ISSUE #1 @2 How to use Utopia: @1 'ABOUT' -bring back this help screen 'MUSIC' -turn music off or back on. 'INDEX' -Go to the main selection menu 'QUIT' -Leave UTOPIA @3 Use the arrows to move through the articles. Up & down arrows moves you forward and backward by 5 pages. the Left and right arrows move you forward and back by 1 page at a time. @2 Keyboard functions: @1 Arrow Keys...Same as arrows on Screen HELP.........Go to the main Menu DEL..........This help Screen ESC..........Quit main menu the DMI Resolver GFX board Who the hell is 'The Phobia'? Utopia Adverts Dear Dr. Ratter A word from Siggy Credits for Utopia Issue #1 Rumours for April '92 All you need to know about RAVES Kryogenic- How LAME can you get? Eternity How to handle Interrogation Amiga Developers Conference Coders Corner benchmark test results Meet B.O.B from 7th Heaven Bust in Holland About Utopia