======= T 3 2 k - Created for the 32k Game Competition Mekka Symposium 2000 ======= Credits: ======== GAME ENGINE : Myth TITLE SCREEN : TmbINC C64 SID EMULATION + MUSIC: KB GRAFIX (remade) : Arthus DESIGN : Arthus & Kojote TEXTURE GENERATOR : Ryg GAME OVER MUSIC (not included here) : Welli/Anubis/Rebirth/Voodoo System Requirements: ==================== * Pentium II 300 MHz (engine is slow due to size improvements) * W9x & w2k Direct X5+ (sorry, not on nt4) * 75kb of Diskspace (decompresses to t.exe in c:\) Features: ========= - DirectX support - Complete c64 6510 and 6581 SID emulation (with filter support) - 6.8kb packed graphics - ca. 21 screens level (2.9kb packed data) - 5.7kb c64 code and music data (DMC4.0) - SMP Support (puts the c64 emulation on the second processor if available) Control: ======== CURSUR UP : Jump CURSOR LEFT : Walk to the left CURSOR RIGHT : Walk to the right RIGHT CTRL/STRG : Fire Your Mission: ============= We guess you all know what to do ;) Btw: The "R"-Pill is the "R"estart Pill, it allows you to restart there after dying. FAQ === Q: Why not a cool gameover sound or at least more levels? A: We decided to invest all bytes into one big turrican style level. Expect more (and larger) levels soon (maybe at the party). Q: The game doesn't run smooth on my machine A: You should have at least 300 Mhz and a nice MMX capable processor The game runs much faster in the optimized version, but size improvements forced us to remove certain hash-tables and sorting algorithms to gain some bytes Special thanx to factor 5 for the turrican amiga game