3dscape.zip 22362 **+ 3d Scape by David Hedley : A dot landscape | similar to that at the end of unreal - few | comments, and poorly optimized. C/C++, real- | mode cyb3dkit.zip 31536 ** Cyber Space 3d by Phantom of Nostalgia : A | landscape routine with many aspects - No source | and a very quick explaination of the ideas and | algorithms behind the effect. Text ign_land.zip 23458 ** Iguana Landscape by JCAB, Jare of Iguana : The | voxel landscape from Heartquake - No | explaination of the effect, non-recompileable. | The code is largely dependant on code libraries | that the coders have developed and is thus | somewhat difficult to follow. C/C++, protected- | mode ll_frac.zip 33813 ** ll_frac by Lord Logics : A Fractal landscape | generator - Creates a fractal landscape to a | .asc file. Looks mostly useless to me with so- | so source, but no comments. C/C++, real-mode ll_land2.zip 147335 ** ll_land by Lord Logics : A landscape routine | similar to that at the end of unreal - the | xmode routines bug out, but atleast there's an | explanation of the effect. Assembler, C/C++, | real-mode marsinfo.zip 2822 *** Mars Info by Tim Clarke : Details on the | algorithm for the mars intro - Look for | mars10.zip for the exe associated with this | description. Text otmvoxel.zip 187665 ** OTM Voxel by Voltaire of OTM : Tries to explain | what voxels really are - Most people will | ignore the difference anyway. :( And this | example leaves much to be desired. C/C++, Text, | protected-mode rotscape.zip 129844 *** rotating landscape by TTT : A landscape routine | similar to that at the end of unreal - Comments | only on function names and has a larger | executable than need be for this effect. (Lots | of tables, i.e. the landscape itself) | Assembler, real-mode voxel.zip 9570 ** voxel by Jeff Bilger : A voxel example - Doesn't | recompile easily, no useful comments nor a | description. C/C++, real-mode voxelg.zip 9555 ** voxel by Jeff Bilger : A voxel example - Doesn't | recompile easily, no useful comments nor a | description. C/C++, real-mode