"Good Bye", the last No Recess/CONDENSE production for www.thethirdcreation.net Use: - Execute this demo with NapLink or PukkLink. Legal: - This demo has been made using GCC-EE/NapLink. No Sony libraries are used. Notes: - Blah :) OpenGL is easy.. so I quickly used DreamGL in order to create my wormhole.. (I also tested LibGL.. this last one looks faster than DreamGL, but it has been impossible for me to use texture mapping.. sad!) - This is my last PS2 production. My interests have migrated to pure game development, interactivity really brings new things to code/discover.. - A really (and honest) big thanks to my friend SG2 (and of course "LC" ;) for being the person who brings me motivation and knowledge for PS2 dev.. - A last "hi!" to Adresd for being a so nice challenger :) - Allez Nippy le code PS2, PC, .. après tout la plateform on s'en tape :D le principal c'est le fun que l'on a à developper.. :] Heureusement que t là au taf, sinon, qu'est ce que je me ferais chier :)) - and of course all the people at #PS2DEV.. - THIS DEMO IS NTSC AND PAL COMPATIBLE ! :) - THANKS SONY FOR MAKING A SUCH NICE HARDWARE !! Contact: - norecess@planet-d.net 20 july 2003, France.