| | | C O N S P I R A C Y | | | -+----------------------------------+- | | | presents | | | | PROJECT GENESIS | | - final version - | | | | winner 64kb intro | | at Breakpoint2003 | | | -+--> http://conspiracy.intro.hu <--+- | | | conspiracy - beyond expectations | | | NFO: C O N S P I R A C Y Project Genesis product infofile This is the final version of our first intro, which won the 64kb competition at the Breakpoint 2003 party. The final features a new and faster engine, several bugfixes, a few timeline changes and a new precalc screen. Furthermore, five of the existing scenes have been improved or altered in some way, and there are two completely new scenes. And all this resulted a smaller filesize ;) [ Credits ] boyc - main intro- and tool code / concept / design gargaj - synth code / additional sync / design innocent - music & samples mrc - additional effects code vincenzo - music & samples zoom - design / graphics / modelling / concept [ System requirements ] For an enjoyable show you'll need a 600+ MHz processor, an OpenGL compatible videocard (NVidia preferred), and a directsound compatible soundcard. For ATI users: set the texture quality to maximum. If you have a powerful videocard, turning on antialiasing is highly recommended. There are also some useful command line parameters: -windowed guess what? :) -m0 set resolution to 320x240 -m2 set resolution to 800x600 -m3 set resolution to 1024x768 [ Some statistics ] The final version contains 131294 triangles and 82441 vertices in 490 objects, 22 of which are distorted in some ways, in 47 scenes (47 scenes in the editor, some of these were used together, rendered in multiple passes). The largest scene is the gear scene, containing 36508 polygons. For timing and synching, 416 events were used, 26 of which were used to render to a texture, these 26 events covering 75% of the timeline (Thus 75% of the rendered scenes was postprocessed with some 2d filter). For the visual improvement of the objects, 53 textures were generated, each with 4 layers (atg stye, this sums up to 39.75 megabytes of raw image data), but only 100 of these 212 layers were used as materials, the rest was used as buffer during the texture generation process. All the graphical data (the scenes, the textures, the animation and the timing events) are contained in a 57035 byte long projectfile, which occupies ~22k in the final compressed executable. 41 samples were generated for the music, with the total length of 4165666 bytes. The music itself is 9:14 long, which would take about 100 megabytes in a 44.1khz 16bit stereo wave file. The music, the player and the sample generator take 18k in the executable (stub included), and the engine to do the rest (generate textures and 3d geometry, render, animate, handle the window, and play back the project file) is 24k with the flag effect included. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - (C) Conspiracy 2003. Signed by boyc & zoom, July 2, 2003.