What, where and when? --------------------------- Abduction'98 is a scene party held in Oulun Urheilutalo in Oulu, Finland (yes, it's the same place as last year). The happening occupies the first weekend of June starting on Friday, 5th of June and ending on Sunday, 7th of June thus lasting for three sunny days. The detailed schedule is later in this text file. This annual happening is held for the fifth consecutive time, so it can be said that Abduction parties have became an important part of today's demoscene in Finland. We hope this will be a thing to last and thereby invite you all to attend this weekend of pure entertainment. Bring your PC, Amiga, C64, SGI/SUN/Cray workstation or VIC-20, the spirit of belonging together is truly more important than the hardware you are using. The party building is a comfortable sports center. It's main hall combined with the open space between the hall and the second floor cafeteria can easily hold 500 visitors and more. There are seats on both sides of the main hall where you can rest, meet your friends or get an unique view over the party hall. Or if you are more on the outdoor mood, we have these huge grass fields next to the building. A thing lot of people were happy about last year. We will arrange traditional demo and intro competitions for PC and Amiga groups to attend. Artistic competitions for skilled composers, pixel artists and 3D modellers are in schedule as well. These and the spectacular Wild! competition are open to everyone regardless of the platform the contributions were made on. There will be a powerful PA system set up and all the finalists will be shown using it and the *huge* big screen. For more information about the competitions read the rules later in this text file. Entrance fee is 120 FIM (apx.22 USD) for the whole weekend. Girls, foreigners and senior citizens get in for free! Foreigners: please bring your passport or some other id to prove your nationality. Abduction'98 is organized by Abduction Organizing ry which is a non-profit organization dedicated to work for the scene. None of us will get paid for what we are doing. By supporting Abduction'98 you're keeping the scene alive, not paying anyone's holiday trip to the Bahamas :) Party Facilities ---------------- - Great place with lot of room, electricity for everyone, tables where to put your stuff, showers and quiet sleeping hall in the ground floor - Superb PA system with loudspeakers all around the main hall, not just in front of it - Big screen showing information services, competitions and favourite demos on multiple platforms -- all around the clock - Cafeteria / snack bar open 24 hours a day - Lovely outdoor recreation area next to the party place, ideal for hanging around and meeting soul mates - Competitions on two major platforms -- PC and Amiga -- plus many platform independent competitions - Diskette-based voting and realtime counting of votes on the big screen - Party network and 2 Mbps connection to the Internet (bring your own network cards) - Quake II tournament with prizes for the hardest killers (yeah, bring those bloody network cards!) - Special competitions on Saturday afternoon - Perhaps even live music - Much much more Rules to remember ----------------- These rules are not to bother you but to ensure the happiness of other people too. Visitors breaking any of these rules will be warned or removed from the party place when needed. Finnish and international laws do apply in Oulu as well *grin*, so we can call the cops to pick you up :) 1. Absolutely *no* alcohol, drugs, smoking, vandalism or software piracy inside the party building. 2. You are not allowed to sell hardware, software, food or something else without getting a permission from the organizers. 3. You are legally responsible for your actions and their consequences: you pay what you break. 4. The organizers have the right to remove a person from the party place and not let him (or her) in again if this person has broken any of these rules, Finnish or international laws. 5. The organizers of Abduction'98 have the right to add, modify or otherwise change these rules. 6. You as a visitor acknowledge these rules and promise to have a fun filled weekend! Schedule -------- One of the most unpleasant things to do when organizing a party is to make public promises about the schedule. Anyway, here it is as it's planned *right now*. Additions and modifications are likely to happen! ** Friday, June 5th ** 10:00 Doors open! Party on! 17:00 DEADLINE for following competitions: Hand-made Graphics, Raytraced Graphics, Music Multichannel, Music 4-channel. The early time is due the huge number of entries at previous parties. Having the deadline earlier will help us to keep up with the rest of this schedule! 23:00 Hand-made Graphics competition 23:30 Raytraced Graphics competition ** Saturday, June 6th ** 00:00 Music Multichannel competition 01:00 Music 4-channel competition ... Some sleep in the *quiet* sleeping hall. 10:00 First TestLab(tm) session begins. This is an almost unique opportunity to see your upcoming production crashing the compo machine :) 12:00 TestLab(tm) session ends. ... Special events and competitions. 16:00 Second TestLab(tm) session begins. Another two hours for testing and hunting the last bugs in your code. 18:00 TestLab(tm) session ends. 18:00 DEADLINE for following competitions: PC Demo, PC 64 kB Intro, Amiga Demo, Amiga 64 kB Intro, Wild!. You have to submit at least a *working preview* and the filled registration form by now. You can bring new updates, but selection for the finals will be based on the preview versions. Abduction organizers -- flexible as always! ... More special events and competitions. 21:00 Wild! competition 22:30 Amiga 64 kB Intro competition 23:15 PC 64 kB Intro competition ** Sunday, June 7th ** 00:00 Amiga Demo competition 01:00 PC Demo competition ... Time to vote! ... Real time counting of votes. ... Announcement of the winners! ... Re-runs of the best productions. ... More sleep in the *still quiet* sleeping hall. 12:00 Doors close! Time to leave and enjoy the rest of the summer! COMPOS --------- Want to make money fast and legally? By contributing to one of the many competitions we are offering you get the chance to win! Prizes are mainly cash (paid after the party) but there might be some cool hardware prizes as well. All the profit from ticket sales will be used as prizes; thus the more visitors we have, the better the prizes will be. Every visitor will get a PC-formatted diskette with voting programs for both PC and Amiga. With these programs you can vote for the top five in each competition category. Returned votes are counted in real time on the big screen. In the PC Demo and PC 64 kB Intro competitions two different setups are available to choose from, namely DOS and Win95/98. If you are programming for the Windows, keep in mind that also the special DLLs must fit in the size limit. We strongly advise you to contact Ws/Nv in advance if you are planning to support Win32 in your production. Other operating systems (Linux?) might be supported if there are enough demand for them. There have been questions about additional main competitions, for example Commodore 64 Demo competition. We will add support for them if we get enough response from the scene. The maximum playing times listed below are *guidelines* only. Most probably we don't cut the modules at 3'00 sharp but you should at least *try* to obey them. ** General rules for all the competitions ** - At least one of the authors has to be present at the party place to take part in the competition. - An almighty jury will review all the entries and decide the amount and the names of the finalists which will be shown on the big screen. - Organizers reserve the right to disqualify entries because of bad taste (f.i. racial or explicit sexual content). - Entries with copyrighted or illegal material will be automatically disqualified. - All entries will be distributed immediately after the party. They will be available at our ftp site and from other sources as well. - Organizers reserve the right to make a low-cost CD-ROM and put all or selected entries from Abduction'98 on it. - All the entries (except for the Wild! competition) must be delivered on normal-size diskettes, either in PC or Amiga format. These diskettes will *not* be returned. - By contributing your production, you are acknowledging these rules. Deadlines on Friday are *final* but on Saturday you can bring updated versions to your work also after the deadline. Read the schedule for more information. Competition machine for PC Demo and PC 64 kB Intro is: Intel Pentium MMX 200 MHz 32 MB RAM Gravis Ultrasound 1 MB Sound Blaster Pro (or compatible sound card) Regular display adapter with VESA 2.0 support 580 kB available base memory in DOS mode Windows 95/98 with latest DirectX drivers in Win95 mode Optionally available: latest version of Scitech Display Doctor (for univbe) Competition machine for Amiga Demo and Amiga 64 kB Intro is: Amiga 1200T Cyberstorm MK-3 with Motorola 68060-50MHz 2MB CHIP, 32MB FAST RAM Standard sound output (No sound card) CyberVision 64/3D, 4MB VRAM, Z3, S3 VIRGE chip CyberGraphX installed AmigaOS 3.1 These are the preliminary setups *only* and are subject to change without prior note from the organizers! We will try to keep the changes as minimal as possible though. And here are the main competition categories with their specific rules. The general competition rules listed above apply to all of these. ** PC Demo ** - The maximum size in executable form is 6MB (6,291,456 bytes) - Pure animations are not allowed - Demo can be a DOS program or a Win32 executable - VESA 2.0 modes are allowed but not all are guaranteed to work; try to make your production support alternative bit depths if you are using high or true color modes - Demo must not save anything to the hard disk (there may be an optional switch to write configuration file or extract internal data though) - Demo must run without any kind of user interaction (except for optional setup screen at the beginning) - Demo must work also without a sound card - One must be able to quit anytime by pressing Esc - Only the first 8 minutes are guaranteed to be shown ** PC 64 kB Intro ** - The maximum size in executable form is 64kB (65,536 bytes) - Pure animations with player are allowed :) - Intro can be a DOS program or a Win32 executable - VESA 2.0 modes are allowed - Intro must not save anything to the hard disk - Intro must run without any kind of user interaction (except for optional setup screen at the beginning) - Intro must work also without a sound card - One must be able to quit anytime by pressing Esc - Only one intro per coder - Only the first 5 minutes are guaranteed to be shown ** Amiga Demo ** - The maximum size in executable form is 6MB (6,291,456 bytes) - Pure animations are not allowed - Demo *must* run on A1200/030/2MB CHIP 16MB FAST/AGA setup, but it can *optionally* utilize the advantages of the competition setup - Demo must be hard disk installable - Demo must not save anything to the hard disk (there may be an optional switch to write configuration file or extract internal data though) - Demo must run without any kind of user interaction (except for optional setup screen at the beginning) - One must be able to quit anytime by clicking the left mouse button - Only the first 8 minutes are guaranteed to be shown ** Amiga 64 kB Intro ** - The maximum size in executable form is 64kB (65,536 bytes) - Pure animations with player are allowed :) - Intro *must* run on A1200/030/2MB CHIP 16MB FAST/AGA setup, but it can *optionally* utilize the advantages of the competition setup - Intro must run from the hard disk - Intro must not save anything to the hard disk - Intro must run without any kind of user interaction (except for optional setup screen at the beginning) - One must be able to quit anytime by clicking the left mouse button - Only one intro per coder - Only the first 5 minutes are guaranteed to be shown ** Hand-made Graphics ** - The maximum screen resolution is 640x512 with 24bits of color - Any format supported by the most often used viewers will do - Scanned, ripped or raytraced pictures are not allowed - Pictures with registered trademarks or logos are not allowed - You *must* submit a competition version *without* signature - You *may* submit a release version *with* signature - Only one picture per artist - Pictures will be shown with the same machine (PC, Amiga) they were made on ** Raytraced Graphics ** - The maximum screen resolution is 640x512 with 24 bits of color - Any format supported by the most often used viewers will do - Pictures with registered trademarks or logos are not allowed - You *must* submit a competition version *without* signature - You *may* submit a release version *with* signature - Only one picture per artist - Pictures will be shown with the same machine (PC, Amiga) they were made on ** Music Multichannel ** - The maximum number of channels is 32 - The maximum size for the module is 1MB (1,048,576 bytes) - All standard module formats (S3M, XM, IT, MOD are ok; contact Ws/Nv for others) will do - There will be a pre-selected list of players (st3, ft2, cubic, it, midp at least) to choose from; you don't need to bring your own player - *No* MIDI songs - Only one song per artist - Only the first 3 minutes are guaranteed to be played; your song can be longer though - Modules will be played on PC ** Music 4-channel ** - The maximum number of channels is 4 - The module must fit uncompressed on one Amiga formatted DD diskette (880 kB) - Only Protracker compatible MOD format is allowed - Only one song per artist - Only the first 3 minutes are guaranteed to be played; your song can be longer though - Modules will be played on Amiga ** Wild! ** - Only limit is your imagination! - Your production can be delivered on a VHS tape (european PAL format) or you can bring the hardware by yourself (we supply you with normal cables to audio and video subsystems) - Just to repeat: try to not use any copyrighted or illegal material; both international and Finnish laws apply also at the party place :) - All the material delivered for this compo will be returned - Only the first 8 minutes are guaranteed to be shown EXTRA! ------- Keeping up to date --------------------- Information in this text file might change and the latest copy is always available at Abduction'98 home page: http://dot.tcm.hut.fi/abduction/ We have an open mailing list to inform you in the first hand about the latest changes and coolest events. To join, send email with the word "subscribe" (without the quotation marks) on the first line to: abduction98-request@dot.tcm.hut.fi This is an automated service and thus cannot help if something goes wrong. Comments and questions concerning this mailing list should be mailed to: dot@dot.tcm.hut.fi Contact us! ----------- Main organizer, representative for Abduction Organizing ry: Ari Kurvinen Sudentie 3 a 13 FIN-96500 Rovaniemi Finland 358-40-586 6260 kurvinen@hotmail.com PC competitions, general compo stuff: Johannes "Ws/Nv" Heinonen Jamerantaival 7 B 251 FIN-02150 Espoo Finland 358-9-3486 4483 (work) 358-9-468 2099 (home) hieronymus@iki.fi Amiga competitions, things related to Amiga: Seppo "Karpow/Scoopex" Seppala Korpikylantie 245 FIN-61980 Pantane Finland 358-6-232 4183 karpow@kauhajoki.fi Or to contact all of us, use the abd-org@dot.tcm.hut.fi mail address! Sponsors --------- We'd like to take few moments to thank the following companies without who it would have been a lot harder (if even possible) to make Abduction'98 as great as it will be! Los Oy Telecom Finland Oy Zoo-lo-disk If you work in a company willing to co-operate with Abduction Organizing ry, you can contact us in ways listed above (see the section "Contact us!"). Final Words ----------- See you all at Abduction'98! Yours, Johannes "Ws/Nv" Heinonen (hieronymus@iki.fi) Seppo "Karpow/Scoopex" Seppala (karpow@kauhajoki.fi) CREDITS for this intro -------- Code: Psy/Scoopex Design: Made/Bomb Music: Deck/Scoopex And always remember... Scoopex - Generations ahead!