ÜÜ ÜÜÜÜÜ ÜÜÜ Ü Ü ÜÜÜ ÜÜÜÜÜ ÜÜÜÜ Ý ÛÛß Û ÛßÛ ÛÛÜ ßÛÛ Þ Ý ßÛÛÛÛÛÜ ÜÛÛÛÛÛß cShÞ Ý ÜÜÜÜÜÜ ßÛÛÜ ÞÛÛÜ ÜÛÛß ÜÜÜÜÜÜ Þ ÜÛÛÛÛÛÛÛÛÜÞÛÛÝ ÜÛÛÛÞÛÝÛÝÛÛÛÜ ÞÛÛÝÜÛÛÛÛÛÛÛÛÜ ÞÛÛÛÛÛÛÛÛÛÛÛÛÛÛÞÛÛÝÛÞÛÝÛÝÛÛÝÛÝÛÛÛÛÛÛÛÛÛÛÛÛÛÛÝ ÞÛÛÛÛÛÛÛÛÛÛÛÛÛÝÞÛÛÛÛÞÛÝÛÝÛÛÛÛÝÞÛÛÛÛÛÛÛÛÛÛÛÛÛÝ ßÛÛÛÛÛÛÛÛÛÛÛß ßßßßÞÛÝÛÝßßßß ßÛÛÛÛÛÛÛÛÛÛÛß Ý ßßßßßßß ßßßßßßß Þ Ý "Themes: Santa Mario" musicdisk. Þ Ý code: Tarh, interface: Tyr43, Þ Ý music: C-Jeff, Manwe, Rain, Þ Ý graphics: games art. Þ ÝÜÜÜÜÜÜÜÜÜÜÜÜÜ www.thesands.ru ÜÜÜÜÜÜÜÜÜÜÜÜÜÞ Vol.1 was complected by 1997-2002 tunes, five of them were made for games, 4 for demos and one for e-mag. Two S3Ms, eight IT modules. Vol.2 consists of 2005-2008 games tunes made with Skale tracker. SKM modules were played in the games in realtime by custom replayer. As we know, there are no any other games that utilizes Skale modules, except a few with our music. Here you can listen to the slightly reworked versions of the games OSTs. We release this disk in memory of beutiful and scene-friendly tracker, as Skale was. There are not so many SKM files released on the tracker scene, so we decide it wouldn't be good to hide our SKMs on our hard disks. Do not take this game pieces too seriously, for the real SKM quality look at our "Skale Romantics" musicdisk, released in 2008. Greets to everybody who still tracking!