M A D E W I T H C A B L E S >>> ___:_ _ _ _:_______________ _____________ / |\ _ _______ | _ /\\_ \ |\\. _) /\ ______ _____ | (/) _/\\\(_______ / |\\| / __/\\\ / /\ / _/\_ _ /_\\\/_\\\\ _/ / |\\|/ \_\\\/___ / /\\\ / /_\\|_ |\ \\( /\ \ /_ _:\\/__ /\_/ /_\ _/_\\/___ _/ /( \ |_\ \__ /_\\_) \ (_ / \ /\ \ _\ \___ _/ \ / / \_ /\\\ \_________( _|\\\\ \_ ___________/ _ /_________/ / /\\\/ \\\\\\\\|_____)\\\ |\\\\\/ (/) /\\\\\\\/ /_\\/ \\\\\\\\\\\\\\\\\\_______:\\.\/______________/\\\\\\\\\_________________(\\ _|.._ \\\\\\\) \\\\\\\\\\| \\\\\\\\\\\\\\\\\\\/ \\\\\\\\\\\\\\\\\\\\ (_|||_) \\\\\\\\\| \\\\\\\\\\\\\\\\\/ \\\\\\\\\\\\\\\\\\( ---|-->> - ops by cables user pandur (https://cables.gl/user/pandur) - cables by undefined development (http://undev.studio) - glmatrix by toji (https://github.com/toji/gl-matrix) - ops by cables user tim (https://cables.gl/user/tim) - Photoshop math GLSL shaders by Romain Dura (https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/) - ops by cables user action (https://cables.gl/user/action) - ops by cables user andro (https://cables.gl/user/andro) - ops by cables user cables (https://cables.gl/user/cables) - Domain Warping Shader by inigo quilez (http://iquilezles.org/www/articles/warp/warp.htm) - GPU-Noise-Lib by Brian Sharpe (https://github.com/BrianSharpe/GPU-Noise-Lib) - ops by cables user cabpandurles (https://cables.gl/user/cabpandurles) - ops by cables user _LJ_ (https://cables.gl/user/_LJ_) - ops by cables user kusma (https://cables.gl/user/kusma) - ops by cables user kb_ (https://cables.gl/user/kb_) - Worley Noise by Stefan Gustavson (https://thebookofshaders.com/edit.php#12/2d-cnoise-2x2x2.frag) - ops by cables user simod (https://cables.gl/user/simod) - FXAA WebGL implementation by mattdesl (https://github.com/mattdesl/glsl-fxaa) - SSAO Shader by Martins Upitis (http://devlog-martinsh.blogspot.com)All cables core code is licenced under the MIT licence Some ops may be using code from contributors or external libraries under different licences. Additional code from contributors and libraries in this export are licenced as follows: MIT: - glmatrix by toji (https://github.com/toji/gl-matrix) - Worley Noise by Stefan Gustavson (https://thebookofshaders.com/edit.php#12/2d-cnoise-2x2x2.frag) - FXAA WebGL implementation by mattdesl (https://github.com/mattdesl/glsl-fxaa) Public Domain: - Photoshop math GLSL shaders by Romain Dura (https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/) - GPU-Noise-Lib by Brian Sharpe (https://github.com/BrianSharpe/GPU-Noise-Lib) Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported: - Domain Warping Shader by inigo quilez (http://iquilezles.org/www/articles/warp/warp.htm)