aNoTHeR ReLeaSe December 3, 1993 ______. ____ ____.______.___.___.______.__ ______.______.__ ______ ___ \___ |/ . \ . \ | | \ | | | \___ |__ __| \ . \/ \ / | | |_/ |_/ . | . . | . | | / | | | | | |__/_ __/ / _ | | \ | \ | | | | | | | |__./ _ | | | . | \ __\ \ /____| |\____/____/\_____/__|__|_|\_____/_____/____| | |__|____/__|\ \ __/ |__| |__| \_|_/ aCCuMuLaToRS uCON v1.0 'What Every Console User Needs' By Chicken & chp ------------------------------------------------------------------------------ uCON v1.0 Documentation By chp Table of Contents I. Introduction -- What is uCON? II. Command Breakdown -- What does each command do? III. Common Procedures IV. Release History V. Shouts I. Introduction -- What is uCON? uCON is the latest console utility to hit the PC scene. uCON started out as a Multi-Game Hunter-specific program (the original MGHPATCH), and eventually grew into what you have today. uCON is all you need to get an image to work on the various console backup units available. Because of its Multi-Game Hunter roots, there are a few commands tailored specifically for MGH users. I want to mention that uCON was created from scratch. Nothing was taken from CTOOL, MTOOL, STOOL, or SU-PRO, except for some Licensee names. II. Command Breakdown -- What does each command do? uCON is a command line utility with a number of commands. Just type uCON and press ENTER to get the main command help screen. Every command has a separate help screen which you can view by typing uCON [command] ?. Let's start with the commands common to both Sega Genesis and Super NES images. Then, the Super NES-specific commands will follow. Common commands: ====================================== = c Convert between image formats. = ====================================== This command is one of the most useful commands of uCON. It will convert an image from one format to another. For example, a Sega Genesis image in Super Magic Drive (SMD) format will be converted into Multi-Game Doctor II (MGD2) format, and vice versa. A Super NES image in Super Magicom (SMC) format will be converted to MGD2 format, and vice versa. Multi-Game Hunter (MGH) users, take note. When converting an image from SMD to MGD2, the filename will automatically have the MD prefix and the .008 suffix. SMC files converted to MGD2 will have the SF prefix. ============================= = e Apply Baseline patch. = ============================= This command is used to apply Baseline patches (.BSL) to images. At this time, the code is not implemented, so it will simply call IBM2.EXE, assuming that it is in your path. A later version of uCON should have the code implemented. ============================= = h Rewrite image header. = ============================= Occasionally the header of an image is damaged causing problems for some users. The cause is usually another console utility program that insists on plastering its name in the header. Other times, it is caused by the operating differences of the different console backup systems. This command will rewrite the image header (in case you didn't know, the MGD2 format does not use a header, so this command doesn't apply). On Super NES images, the resulting header will be of the SMC or Super Pro Fighter Q (FIG) format. ======================== = i Apply IPS patch. = ======================== Use this command to apply an IPS (International Patching Standard) patch to an image. This code is internal so an IPS patcher (such as PATCH.EXE) does not have to be in your path. ========================== = j Join split images. = ========================== Images larger than 12M are usually split into multiple files, although it is common to see split files for images less than 12M. The j command is used to join the files back together. =============================== = o Show image information. = =============================== This is the command used most often. If no command is specified, (as in uCON aladdin.smc) this is the default command. The image will be examined to determine which console it is for. Then, information such as the title, licensee, and file size will be displayed. uCON has the largest library of Super NES licensees seen yet, and is the first to have Sega licensees. ======================= = p Pad image size. = ======================= This command originates from the original utility. Often times when an intro or trainer is added externally to an image, the file size is not evenly divisible by one (1) MegaBit. On the MGH, Super NES images that are an uneven size will not work without modification. An image will be padded by this command to the next size evenly divisible. ==================== = s Split image. = ==================== This command will split any image into two even files. This is usually done to break a 16M image into two (2) 8M images, but it will work for any image size. MGH users, if a file is in MGD2 format, this command will automatically insert the appropriate prefixes and suffixes on the output filenames. Super NES-only commands: ======================== = a Join FIG images. = ======================== This is a command left in from earlier áeta versions. Its usefulness has been absorbed by the join (j) command. ============================= = b Convert Boxer to FIG. = ============================= Use this command to convert a Super NES HiROM image in the Game Boxer format to Super Pro Fighter Q (FIG) format. The Game Doctor SF 3 copies images in the Boxer format, so this command will convert it for FIG and Super- WildCard (SWC) users. ============================= = f Convert FIG to Boxer. = ============================= This command will convert a Super NES HiROM image in FIG or SWC format to the Game Boxer format. This is necessary to get the image to work with the Multi-Game Doctor II, the Multi-Game Hunter, and the Game Doctor SF 3. ============================= = l Attempt NTSC/PAL fix. = ============================= Licensees on the Super NES have the option of using code to detect the video mode of the console. This can be used to prevent users of PAL machines from running NTSC programs, and vice versa. This command will search for and destroy any such code it can identify. It is recommended that you run it on a file in 1 part, rather than on each individual split file. ============================= = n Create MGH name file. = ============================= This command is one of use to Multi-Game Hunter users. It will create a name file (.MGH) to accompany an image. The title of the Game Pak will be saved in the file, and the MGH will display the title next to the filename. On áetas with improper info, you can insert your own name by following the filename with a short name. (i.e. uCON n cen-nhlf.smc ea-nhl) ============================ = r Attempt slowROM fix. = ============================ Console backup systems with slow RAM often have problems with images that run with FastROM. Use this command to convert one such image to work. It is recommended that you run this on a file in 1 part, rather than on each individual split file. ============================ = t Remove image header. = ============================ This is another command left in from áeta versions. It basically strips the header off of an image. This is useful with uneven size Super NES images on the Multi-Game Hunter. The image will work if it is in MGD2 format. (Which it is, if a SMC format is stripped) =========================== = w Convert SWC images. = =========================== This command will convert an image from FIG to SWC format, and vice versa. This consists of changing the header. ================================= = The /sg, /sn, and /q switches = ================================= uCON tries to identify images, but if the checksum of a Super NES image has been tampered with (often by groups adding intros), the image will not be identified. The /sg switch will force uCON to assume an image is for the Sega Genesis. The /sn switch will force uCON to assume an image is for the Super NES. The /q switch is the "quiet" mode switch, which will clutter your screen up a bit less. Examples: uCON o cen-nhl.smc /sn (To show image information, and force Super NES mode, since Censor nuked the checksum adding their intro) uCON i atx-clay2.smc clayfix2.ips /sn (To apply the IPS patch to fix Clay Fighter for the MGH. Needed since you are dealing with a split file, other than the 1st) III. Common Procedures Here are some common situations and the procedures to follow if you have a Multi-Game Hunter. A) A 16M Sega Genesis game in SMD format. 1. Join the files, if split. (uCON j lethal.1) 2. Convert from SMD -> MGD2. (uCON c lethal.smd) 3. Split file. (uCON s mdlethal.008) B) A 16M Super NES game in SMC format. 1. Join the files, if split. (uCON j tmntfght.1) 2. Convert and split. (uCON s tmntfght.smc sftmnt_a) C) A 12M HiROM Super NES game in FIG format. 1. Join the files, if split. (uCON j raiser2.1) 2. Convert FIG -> Boxer. (uCON f raiser2.smc) IV. Release History December 3, 1993 - uCON v1.0 The release V. Shouts Shouts to Califboy, Chicken, Iceman, The Hobbit, and all Accumulators members.. If you find any problems or have any requests, leave mail to an ACC member, or contact The Underworld (ACC US HQ and Public Enemy Member BBS). I'm outta here.. chp